Fixed an issue where the rent amount of a tile would not immediately update after continuing a saved run.
Added a failsafe dice roll value to saves. In the rare circumstance where the game fails to save/load a dice value, the player will roll a new random dice (within its given seed) instead of being stuck without a dice.
Fixed an issue where Aluminum's extra credit gain would take too long if an incredibly high number of rerolls was obtained during the run. After a certain point, the result screen will immediately calculate the remaining extra credit.
Added a maximum cap on credit (2,147,483,647), so it won't overflow into negative when earning more than that amount of credit.
Added a maximum cap on rerolls (2,147,483,647), so it won't overflow into negative when earning more than that amount of rerolls.