
- Fixes M4 burst and auto fire modes appearing functionally identical
- Fixes firing while out of ammo still consuming AP
- Fixes dead enemy remaining in the combat turn sequence, blocking progression
- Fixes sniper shot animation displaying cover pose when crouched
- Adds delay before AP is spent when an operator throws a grenade
- Adds missing "Reload Ammo Into Magazine" option to the command wheel
- Fixes closing out of combat unintentionally triggering a movement command
- Fixes existing commands shifting counterclockwise when new commands are added
- Fixes hover responsiveness and ring transition delay
- Fixes item selection widget displaying at incorrect scale
- Updates toggle order for logical flow
- Fixes reinforcements window failing to display due to a key binding conflict (Steam build)
- Fixes compass hide/reveal sharing a hotkey with toggle quick-access icons
- Updates camera mode keybinds to , . / for Top Down, Isometric, Third person.
- Fixes movement speed resetting to Run on game load
- Fixes left panel wound indicator not reflecting actual wound severity
- Fixes all panels defaulting to the same team
- Fixes callsign text overflowing the operator model
- Fixes callsign text displaying without a background
- Fixes unnecessary expand/collapse arrow
- Fixes teams row not expanding or collapsing correctly to three
- Fixes item context menus displaying inconsistently
- Fixes excessive horizontal gap between equipment slots and their storage slots
- Fixes rifle display issue in inventory
- Fixes the same subset of operators always being selected on INFIL, with others never deployed
- Fixes a glitch when moving an operator between teams
- Adds scrolling to the squad list
- Fixes profile list expansion
- Fixes profile background display
- Misc. bug fixes, internal build stability improvements, and general improvements across combat, UI, and audio systems.