In-game event

Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update

All Will Fall · published · build 24618480

Hello Survivors! You might've noticed a couple of updates following our major update earlier this week.

Version 1.3.1 patch notes:

  • Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubbles

  • Fix citypaths not untracking buildable due to missing deconstruct notification when buildable was damaged

  • Reordered Gatherer Role to respect Citizen worktime

  • Correct progress bar scaling with scaled UI

  • Fixed diagonal concrete sockets

  • Steel wall proper stress profile

  • Changed default control option values

  • Don't allow detonating Rockets

  • Fixed Rocket not being gatherable

  • Changed building average history formula

  • Fixed Expedition event

  • Allow accessing buildings 1 voxel away and from directly under! You no longer will need to build stairs to gather things above

  • Floating rocket smoke is in world space

  • Exploded objects don't disappear if they shouldn't

Version 1.3.1 patch notes:

  • Fixed cranes not being able to pick up resources from already depleted Gatherables

  • Fixed expeditions taking only Sailors instead of each Social Group

  • Better Equals check in graph processor - fixes rare errors when saving

  • More obvious missing technology for blueprint warning in tooltip

  • Disable Crashed Boat resource filtering

  • Don't show High Priority Gatherable unreachable warning if it's deep underwater

  • Rounded Roof is available from first research

  • Balanced floating resources and cranes

  • Fix Event timer bar scaling

  • Improve Cargo Platform visuals

  • Update Main Menu map

Please, keep reporting bugs via the in-game tool or by posting on our Discord!


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