All Will Fall · published · build 24618480

Hello Survivors! You might've noticed a couple of updates following our major update earlier this week.
Version 1.3.1 patch notes:
Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubbles
Fix citypaths not untracking buildable due to missing deconstruct notification when buildable was damaged
Reordered Gatherer Role to respect Citizen worktime
Correct progress bar scaling with scaled UI
Fixed diagonal concrete sockets
Steel wall proper stress profile
Changed default control option values
Don't allow detonating Rockets
Fixed Rocket not being gatherable
Changed building average history formula
Fixed Expedition event
Allow accessing buildings 1 voxel away and from directly under! You no longer will need to build stairs to gather things above
Floating rocket smoke is in world space
Exploded objects don't disappear if they shouldn't
Version 1.3.1 patch notes:
Fixed cranes not being able to pick up resources from already depleted Gatherables
Fixed expeditions taking only Sailors instead of each Social Group
Better Equals check in graph processor - fixes rare errors when saving
More obvious missing technology for blueprint warning in tooltip
Disable Crashed Boat resource filtering
Don't show High Priority Gatherable unreachable warning if it's deep underwater
Rounded Roof is available from first research
Balanced floating resources and cranes
Fix Event timer bar scaling
Improve Cargo Platform visuals
Update Main Menu map
Please, keep reporting bugs via the in-game tool or by posting on our Discord!