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CybreachEventsDevlog #1
Community

Devlog #1

Cybreach · published 4 Aug 2026, 13:16 UTC

All eventsPlayers around this dateRead on Steam

Hey! This is our second news on Steam. As you can see, we haven't shared much about the game's development yet. It's time to fix that!

We already have the first location ready, and we're slowly but surely moving toward playtesting. So, what have we been busy with?

Bot Tuning

The game has several enemy types, and they all require our attention. Of course, we want to create more cool and varied bots, but for now, we're focused on making sure they work properly, don't crash into walls, and annoy you at just the right time. We're also tweaking the spawners and making corpses fly in satisfying ways. That's it for now.

Interface

We're working on both the finer details and the overall user experience. Our goal is to keep the interface clear and uncluttered while still providing all the important information.

Build Testing and New Iterations

Test → find bugs → fix bugs → test again. We'll be inviting you to join our playtests soon! :)

Game Menu

We've already shown our work-in-progress menu in one of our previous posts. We're still working on the lighting and polishing the details, but the overall look and feel are already coming together.

If you have any ideas for the game or would like to participate in the upcoming playtests, feel free to contact us through any of our channels.

More from Cybreach

Other announcements

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Community4 Jun 2026The first level is ready!Hello! We haven't spoken to you in a while, and we're here to change that. We also have some exciting news: we've finished the first level. Of course, there's still some polishing to do, some work on the bots, and a few other things to complete, but we already have something to show you. To stay up to date with more exciting updates, follow us on social media using the links below.