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Into the Dead: Our Darkest DaysEventsPatch Notes: Hotfix v0.16.1
Game update

Patch Notes: Hotfix v0.16.1

Into the Dead: Our Darkest Days · published 4 Aug 2026, 01:32 UTC · build 24422987

All eventsPlayers around this dateRead on Steam

Another hotfix, fresh out of the oven.

_____

Patch Notes

Fixes

  • Fixed an issue where survivors can get stuck while being grabbed by zombies.

  • Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.

  • Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.

  • Changes to Hard difficulty: 

    - XP gain rate is now the same as Normal difficulty (effectively doubled).

    - The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer.

    - One incorrect QTE input is allowed, the same as normal difficulty.

  • Fixed an issue where survivors sometimes aren't able to move into a cleared shelter even if there are no zombies left in the location. The cleared state should now be reset when reentering the location.

Adjustments

  • Stamina is now generated more slowly while survivors are sprinting and while in a grab.

  • Survivors are now also able to vault over windows and hang on their ledge using move input with Sprint or by pressing Down.

  • Updating from 0.15 to 0.16 would reset controls to the new defaults on keyboard/mouse. This now happens for controller as well to prevent input binding conflicts. Note: if players have already updated to 0.16, this will not impact them.

_____

Thanks as always for your bug reporting!

The Into the Dead team

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