
Thank you, everybody, for the feedback about recent tech issues and bugs that appeared in version 0.2. I appreciate it. So here comes the hot-fix. There are still some issues on the list that will be fixed later during the development. Feel free to share your feedback and issues in the Steam Community or in Discord. It helps a lot with identifying the problems and make game better. Bug fixes:
Fixed: Save game version problem. Now, older save files will not affect newer builds of the game.
Fixed: Bug with Customiser UI. There is still a small problem with changing upgrades ( animations on the buttons ), but now upgrades that are not working will not appear as buttons.
Fixed: Shelves in the underground facility. When the shelf is opened, the outline does not cause the white wall inside the shelf. Sound changed.
Fixed: Collision on big metal shelves. Can't go through it when crouched.
Fixed: Grammar in some notification texts.
Fixed: Talking to Green Slime. Can't talk to slime until he takes his place, which caused a lot of glitches in their behaviour.
Fixed: Collision on barriers in the underground facility, which caused the player to get stuck.
Next in line:
Can use the tray on the underground level.
Automatic dialogue initiation with Yellow slime when arriving back to diner.
Sound levels and master volume setting.
FOV, brightness, inverse mouse, and mouse sensitivity settings are saved on a level switch and game restart.
More lore text fixes and Yellow slime starting dialogue ( option to let him go - will be deprecated)
There is much more news and updates to come soon. Have a great weekend.
OneUnit games