Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sword & Banner PlaytestEventsDemo 0.1.5 - Patch Notes
Game update

Demo 0.1.5 - Patch Notes

Sword & Banner Playtest · published 22 Jul 2026, 22:14 UTC

All eventsPlayers around this dateRead on Steam

Battles

  • Cavalry no longer jitter back and forth when attacking. They brake into melee against standing enemies, and match pace behind fleeing ones to cut them down mid-chase
  • Your army starts the battle ready to fight: units engage enemies that come into range instead of standing passively until ordered. Shield walls still hold fast
  • Formation moves no longer secretly change your units' behaviour. A unit told to hold position keeps holding after you move it, an aggressive one stays aggressive
  • Order markers now show your units' stance: green for aggressive, steel blue for holding. Mixed groups show both, dot by dot, in the formation preview

Deployment

  • The deploy panel is now a compact sidebar on the left with unit portraits, live counts and full stat tooltips, so it no longer covers the battlefield or the HUD
  • Units can no longer be deployed into the sea on coastal maps, or placed outside the deployment zone with formation drags, right-click moves or shield wall placement. Invalid placements show red and are refused
  • Fully deployed unit types clear off the panel so you can see what is left to place
  • Scrolling the deploy panel no longer zooms the camera

Recruiting

  • The town Recruit screen is rebuilt in the marketplace style: available recruits on the left, your warband on the right, prices front and centre
  • Stage your hires, review the silver and party size costs in the sticky header, then Confirm or Reset the whole batch

Fixes

  • Fixed a big lag spike when taking all loot or prisoners after a large battle
  • Fixed the pause button doing nothing after leaving a settlement, and pause now stops a marching army just like spacebar
  • Fixed the days-of-food readout not updating when buying food in a marketplace
  • Fixed the silver readout going stale after ransoming prisoners
  • Potentially fixed unit portraits sometimes rendering as flat red silhouettes on the prisoner screen
  • Captive portraits now use a neutral colour instead of enemy red
  • Battering ram crews and other large units reach gates reliably

Interface

  • Overworld speed buttons are labelled x1, x2, x3 and show their hotkeys in a tooltip
  • The destination marker on the overworld is bigger and easier to spot
  • The intro splash is a touch quieter
More from Sword & Banner Playtest

Other announcements

All events
Sword & Banner PlaytesGame update10 Sep 2026Demo 0.3.5 - Patch NotesDemo 0.3.5 The new terrain · Terrain generation for battlefields has been overhauled. Which now includes a bunch of new terrain features: · Bogs: Slow down units moving through them and prevent charges. · Forest: Slightly slows units, reduces incoming ranged damage, and has a chance to disrupt charges. · Rocks: Impassable, also blocks ranged attacks. · Fords: Most common river crossing, similar…Sword & Banner PlaytesGame update28 Aug 2026Demo 0.3.4 - Patch NotesNew · The economy is rebuilt. Every settlement grows food, works its industries, eats, builds and trades in one simulation. Prices track real scarcity and shortages pull caravans. · Every town has a speciality: farming, fishing, forestry, mining, smithing, stonecutting, horses, weaving, brewing, or a guild seat that works every craft. It shows on the map label, the town screen and the tooltip,…Sword & Banner PlaytesGame update21 Aug 2026Demo 0.3.3 - Patch NotesNew · Your soldiers have faces. Every named soldier now carries a small pixel portrait, shown next to his name in the warband's unit list, on the camp-life event cards he stars in, beside the deadliest-warrior line on the saga pages, and in the pick-a-man lists for couriers and vassals. A veteran raised to vassal keeps his face as a lord, on the hall of the fief he holds. A face is rolled once…