
Mad Merchant is finally out, and it's time to grow your business! Taking into account the feedback we received from you during the demo, we have made fundamental changes to our production, trading, and progression systems. We are also happy to announce that we are participating in Train Fest 2026! During the event, you can find our game on the festival page and start expanding your trade network right away.
Here are the new features, gameplay changes, and future plans waiting for you in Mad Merchant with the release version:
Dynamic Trading System: The city-specific item listing restriction has been removed. All items are now listed in every city. However, depending on the dynamic needs of the cities, certain items can be sold at much higher prices. You can strategically balance your production network and sales routes according to your target city.
Advanced Production Network: You no longer have to produce everything from scratch. By purchasing raw materials or basic items from cities, you can directly focus on producing more advanced items.
Contract and Quest System: Contracts tied to the lore of the cities have been added. New objective tasks have been included in the game to help you progress more systematically and guide you on your journey.
Manual Production Mode: A manual production system has been integrated into the game. You can now manually manage the production process by personally controlling each module whenever you want.
Revamped Progression System: Level and upgrade mechanics have been completely overhauled. Instead of purchasing upgrade points with credits, the system has shifted to a structure where you can upgrade your modules directly based on your character level.
Unlimited Wagon Capacity: Wagon restrictions have been completely removed. You are now free to make your production network and convoys as massive and complex as you wish.
Prestige System: A prestige mechanic has been added to the game. After completing specific objectives, you can reset your current run to earn permanent bonus rewards and build your next trade network much stronger.
The bug where wagons could not be repaired, which was one of the main issues encountered in the demo, has been completely fixed with the release version.
Russian language support will be added to the game.
New cities and routes will be included to expand the map and trade opportunities.
Different environment designs, new modules, and new items will be added to diversify your production line.
Thank you for your feedback and endless support. Have fun building your massive trade networks!
-Ravenholm Interactive