Limit breaks now ask for confirmation before firing, and Storm Run and Broadside gained a repositionable start tile. A new No-Queue Challenge mode joins the difficulty picker with its own leaderboard.
New features:
- Iron Curtain, Storm Run, and Broadside all now show a confirmation dialog before firing, with the exact numbers for that cast (range, damage %, block count). A "Don't ask again for this limit break" checkbox skips it per-ability going forward; a new "Reset Limit Break Confirmations" button in Options brings them all back.
- Storm Run and Broadside: when multiple tiles could reach the same target, you can now drag the auto-picked start tile to a different valid tile instead of accepting the default. Invalid drops are rejected and the previous tile is kept.
- New No-Queue Challenge mode: same rules and scoring as Challenge Mode, but the QUEUE feature is disabled, so every action resolves immediately and enemies react to each one. Scores are tracked on their own separate leaderboard.
- The gameplay-options info rows (Queue Mode, Auto-attack, Reflex Move, Debug Grid, Cancel Pause) now show their hint text on hover for mouse users, not just on tap.
Polish & bug fixes:
- Fixed a rare Android bug where a single-finger drag onto a drone during a limit break preview could reach the confirm step without a second tap, because both the real touch stream and Godot's emulated mouse stream were driving the same input logic. Touch devices now only process the real touch stream for gameplay input.
- Fixed the game rendering pinned to the top-left corner inside fixed-size embedded web views (e.g. the Reddit app), caused by the window-size cache getting desynced from the real canvas size off-desktop.
- Fullscreen now defaults on for new desktop installs.
- Fixed two Chapter 1 Stage 2 tutorial lines that had drifted over the text-length budget after an earlier pass swapped in inline icon images.
- Katyusha's Curtain Capacity skill description now says "before expiring" instead of "before lapsing."