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PROMulti-TableTournament›Events›[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes
In-game event

[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes

PROMulti-TableTournament · published 3 months ago

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[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes

Release Date: May 26, 2026

V1.6.3 is a major feature-focused update, centered on the new audio system, multi-table training, gameplay UX, and showdown accuracy.

—— Highlights ——

1) New Audio System

- Introduced action-level SFX for key actions: check, call, raise, fold, and all-in.

- Check action now uses a “table tap” style cue, closer to live poker habits.

- Reworked audio resources and trigger logic for stronger immersion and readability.

- AI actions are now fully connected to the same SFX trigger pipeline.

2) New Multi-Table Pressure Training Mode (Core V1.6.3 Feature)

- Added the Multi-Table Pressure Training Center.

- Supports parallel-table decision making with timer pressure and priority handling.

- Added pressure index, score, average reaction, timeout tracking, and post-session review metrics.

- Added “Mark for Review” flow for key decision replay.

3) Action Panel Scaling & Layout Improvements

- Added multi-level panel scaling; all in-panel buttons scale consistently.

- Scale entry moved to the top-right for better visibility.

- Fixed draggable action panel behavior: it only moves when manually dragged, no more auto-jumps after actions.

- Improved half-screen/windowed layout alignment, including lobby bottom alignment fixes.

4) Showdown & Card Reveal Fixes

- End-of-hand reveal now shows only players with the best hand category.

- Fixed edge cases where revealed cards were incomplete or mismatched with best-five evaluation.

- Improved consistency between hand evaluation and visual reveal.

5) Tournament AI Behavior Tuning (Training / Regular / Major Events)

- Updated AI behavior distribution using tester samples to better match human pacing.

- Improved multi-table elimination synchronization.

- Reduced abnormal stack polarization in early/mid stages.

- Updates applied to major tournaments and regular training modes.

6) New Delay Card (Time Bank) Feature

- Added a dedicated delay card display next to action timer.

- Total delay bank: 120 seconds, non-replenishable.

- Delay bank starts automatically after the normal 30s action timer expires.

- Delay bank pauses immediately after player action.

- If delay bank is exhausted, expiration of normal action time results in auto-fold.

7) Timer Start Timing Fix

- Fixed an issue where action timers and blind-level timers could start before the first deal.

- Timers now start only after the player clicks to begin/deal.

8) UI Language Consistency

- Multi-table pressure training UI has been fully localized for Chinese consistency.

—— Packaging Note ——

- Make sure your build output includes the `assets` audio directory.

- If assets are missing, SFX may fall back to basic tones or silence depending on runtime pathing.

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