PROMulti-TableTournament · published

[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes
Release Date: May 26, 2026
V1.6.3 is a major feature-focused update, centered on the new audio system, multi-table training, gameplay UX, and showdown accuracy.
—— Highlights ——
1) New Audio System
- Introduced action-level SFX for key actions: check, call, raise, fold, and all-in.
- Check action now uses a “table tap” style cue, closer to live poker habits.
- Reworked audio resources and trigger logic for stronger immersion and readability.
- AI actions are now fully connected to the same SFX trigger pipeline.
2) New Multi-Table Pressure Training Mode (Core V1.6.3 Feature)
- Added the Multi-Table Pressure Training Center.
- Supports parallel-table decision making with timer pressure and priority handling.
- Added pressure index, score, average reaction, timeout tracking, and post-session review metrics.
- Added “Mark for Review” flow for key decision replay.
3) Action Panel Scaling & Layout Improvements
- Added multi-level panel scaling; all in-panel buttons scale consistently.
- Scale entry moved to the top-right for better visibility.
- Fixed draggable action panel behavior: it only moves when manually dragged, no more auto-jumps after actions.
- Improved half-screen/windowed layout alignment, including lobby bottom alignment fixes.
4) Showdown & Card Reveal Fixes
- End-of-hand reveal now shows only players with the best hand category.
- Fixed edge cases where revealed cards were incomplete or mismatched with best-five evaluation.
- Improved consistency between hand evaluation and visual reveal.
5) Tournament AI Behavior Tuning (Training / Regular / Major Events)
- Updated AI behavior distribution using tester samples to better match human pacing.
- Improved multi-table elimination synchronization.
- Reduced abnormal stack polarization in early/mid stages.
- Updates applied to major tournaments and regular training modes.
6) New Delay Card (Time Bank) Feature
- Added a dedicated delay card display next to action timer.
- Total delay bank: 120 seconds, non-replenishable.
- Delay bank starts automatically after the normal 30s action timer expires.
- Delay bank pauses immediately after player action.
- If delay bank is exhausted, expiration of normal action time results in auto-fold.
7) Timer Start Timing Fix
- Fixed an issue where action timers and blind-level timers could start before the first deal.
- Timers now start only after the player clicks to begin/deal.
8) UI Language Consistency
- Multi-table pressure training UI has been fully localized for Chinese consistency.
—— Packaging Note ——
- Make sure your build output includes the `assets` audio directory.
- If assets are missing, SFX may fall back to basic tones or silence depending on runtime pathing.