In-game event

Patch Notes for v0.1.5

Farever · published · build 23342121

v0.1.5.25921

Bugfixes

Dungeon

  • Fixed bosses sometimes not resetting if all players were killed during a boss’ skill cast
  • Fixed the ability to knock Golems into the void in the Ruins of Gorgon’s Hollow
  • Fixed Golcanito not respawning during the Golcano fight if killed without interrupting the fire shield
  • Increased Golcanitos’ explosion range
  • Added a safeguard to the trains in the Cheese Station dungeon to prevent players from being knocked off while riding them
  • Moved the Cheese Station loot chest to its original platform so it can still be accessed after dying
  • Planned further improvements for Cheese Station

World Map

  • Adjusted certain world-map spawners to make farming simpler
    • Increased the spawn rate of Crimson Ram Monks
    • Increased the spawn rate of Crimson Beekeepers in the Nescent sub-region
    • Added several Fire Golem / Fire Spark spawners in the “Eksod” sub-region of Region 2
    • Adjusted several mob groups in the “Farmer’s Syndicate” and “Empowered Coleslaw” activities
    • Replaced “Agile Nepsid Runner” and “Educated Nepsid Wavemonger” with standard regional monsters
    • Increased the number of “Crimson Hounds” in patrols

  • Adjusted terrain and liquid areas

    • Fixed minor graphical issues
    • Fixed some underwater areas that had no water

Weapons

  • General
    • Fixed attack VFX not displaying for ranged weapons when attacking a mob in melee range
    • Fixed several issues preventing some Final Combo Attacks from applying their effects

  • Flame of Argol

    • Fixed “Heat Emission” VFX not playing on allies affected by a Flamie
    • Fixed “Flamie” Rank 2 not healing every 1 second when the player has less than 30% max HP
    • Fixed incorrect text display for the “Searing Furnace” status on mobs

  • Clawdius

    • Fixed “Tide Rising Uppercut” passive not triggering with class skills

  • Cheese Moon

    • Fixed “Bloodrage Aura” effect not working if the weapon was in the arsenal

  • Judgement

    • Fixed “Rampage” animation looping on cast, preventing the skill from being used

  • Lady Bee’s Ceremonial Stinger

    • Fixed “Hive Assault” darts not dealing physical damage
    • Fixed “Hive Assault” Rank 2 incorrectly increasing Dart damage
    • Fixed “Stingerang” telegraph not showing the true range of the projectile
    • Fixed “Stingerang” getting stuck when colliding with an obstacle

  • Gorgon Ratsay’s Toothpick

    • Fixed “Eruption” Rank 2 now correctly reducing the skill cooldown

  • Wingsabers

    • Fixed “Queen’s Decree” cooldown resetting every time a weapon skill was used
    • Fixed “Queen’s Decree” status not displaying once available
    • Fixed “Swarmstrike Accord” damage not displaying for allies affected by the skill
    • Fixed “Swarmstrike Accord” hitting twice with projectile attacks
    • Fixed “Hiveborn Blossom” recast sometimes not working
    • Fixed “Hiveborn Blossom” Rank 3 damage being incorrectly increased

  • Ipheion, Star Blossom

    • Fixed “Natural Ascendancy” not increasing damage and healing
    • Fixed “Verdant Impetus” VFX displaying incorrectly

  • Thornlace

    • Fixed “Floral Euphoria” damage displaying incorrectly
    • Fixed the incorrect amount of “Psychoactive Petals” being generated

  • Amon Ram, the Creator

    • Fixed “Smite” Rank 2 dealing damage to the original target
    • Fixed “Smite” Rank 3 incorrectly displaying the free “Ram Veil” cast status
    • Fixed “Ram Veil” Rank 2 not dealing increased critical damage

  • Radiance

    • Fixed “Scorching Embers” projectiles occasionally failing to fire

Class


Mage

  • Fixed “Spark Beam” mastery “Lightning Infusion” incorrectly increasing spark regeneration
  • Increased spark regeneration outside of combat


Warrior

  • Fixed talent “Crippling Bloodloss” not reducing damage taken
  • Fixed talent “Hold the Line” incorrectly increasing and decreasing damage granted/taken

Gamepad

  • Fixed the ability to check activities in the map view
  • Fixed the UI not updating when switching weapons
  • Fixed inspecting skills during character creation

Inventory

  • Increased the stack size of all items that could stack up to 200 to 1000
  • Increased bank space to 100 slots

System

  • Fixed the day and night cycle not being synchronized between players on the same layer
  • Fixed the inability to send stackable resources to the bank if it was full

Misc.

  • Fixed Minor Alchemist Cauldron not being craftable
  • Made Pumpkin droppable
  • Fixed “Eternal Flower Heart” trinket not spawning a bee
  • Fixed the achievement for completing all sub-region activities not validating
  • Fixed multiple consumable items having a hidden timer before they could be used again, including sparkstones, gems, enchantments, and more

https://store.steampowered.com/app/3672400/Farever/

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