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Small Living World 2EventsSmall Living World 2 - Dev Diary #11
Community

Small Living World 2 - Dev Diary #11

Small Living World 2 · published 11 May 2026, 16:56 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone.

As time flows, we draw closer to the Demo Release.

All core mechanics are now in place. The next step is calibration and fine-tuning. 


Calibration plays a major role in a simulation.

This is where we determine whether a plant consumes too much water, or if a tree grows too slowly. We calculate the balance between mice and available grass tiles, and estimate reproduction rates to prevent overpopulation. 

All those systems are extremely complex to calculate. I first rely on a large spreadsheet to verify whether, at least in theory, the numbers make sense. 

But those numbers remain purely theoretical.

Reality inside the simulation is far more chaotic. A simple thing, like the time a mouse spends moving between two grass tiles, can completely alter the balance. And once all systems interact together, countless factors begin bending the numbers in unexpected ways. 


In-game testing then becomes essential. We need to play, test, and retest every system repeatedly. 


At this stage, log files become incredibly useful. They allow us to travel back in time and inspect every detail like detectives investigating a crime scene. This is how I discovered that, during reproduction, both frogs were simultaneously trying to reach each other’s position. The result was two very confused frogs endlessly swapping destinations. Needless to say, it was not exactly a success. 

Calibration is never truly perfect, and that is why I continuously listen to player feedback. Creating this kind of game requires long-term dedication, like adopting a pet. 

Ok, this image was generated with AI. I don't plan to use any AI generated art in the game, but this one was too cute.

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In-game event30 Aug 2026Small Living World 2 - DEMO Update: 0.15We continue our series of updates to improve the demo ahead of the end-of-year release. This time, the major new feature is the FRENCH TRANSLATION . Et oui, la traduction intégrale du jeu est maintenant disponible en français ! Pour changer la langue, allez dans Paramètres / Settings . 0.15.00 ======================================================= · Add French translation . Other languages to…In-game event17 Aug 2026Small Living World 2 - DEMO Update: 0.14The summer holidays pushed this update back a little longer than expected, but it’s finally here! This small update introduces a new Visual Info Card in the menu, making information about plants and animals much easier to understand at a glance. 0.14.00 ======================================================= · Add Plants and Animals info card in the menu. · Fix issue when clicking over the menu…In-game event20 Jul 2026Small Living World 2 - DEMO Update: 0.13Just one week after the demo public release, I was able to push the first update . I really wanted to get this one out as quickly as possible. The main feature of this update is the Random Background Music . It really add something else to the game and it makes the experience even more relaxing. You can customize how often the music plays in the Settings Menu . All of the soundtrack pieces are…