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Causal Loop DemoEventsPost-Launch Update (1.0.3)
In-game event

Post-Launch Update (1.0.3)

Causal Loop Demo · published 1 May 2026, 18:41 UTC · build 23049595

All eventsPlayers around this dateRead on Steam

Fellow explorers,

With Update 1.0.3, we had a look at a wide range of smaller issues and rough edges that could sometimes get in the way of a smooth experience.

Controller input should now behave the way you expect it to. A few confusing progression moments have been cleaned up - and some interactions that felt a bit… stubborn have been convinced to behave the way they should. We're specifically talking about a few "wait, is this supposed to work like that?" situations.

We also took another pass at general clarity and consistency across multiple chapters. That includes improving visibility and conveyance where it mattered, as well as trimming down elements that ultimately added more confusion than value.

As always, a lot of this comes directly from what you've been telling us and we're incredibly thankful for the input. See the full list of patch notes below:

  • Fixed an issue where controller stick dead zones were not applied correctly, which could cause unwanted drifting inputs

  • Changed the default controller input for skipping dialogue and cutscenes to “D-pad up”

  • Fixed an issue where some gameplay settings were not properly reset to their default values when using the reset option

  • Slightly reduced how often Bale comments when interacting with certain gameplay systems in Chapter 15

  • The teleporter dossier entry now unlocks correctly in Chapter 04

  • Restored a missing conveyance symbol in the final puzzle of Chapter 12

  • Fixed an issue where the Discord button in the main menu would remain in the foreground when attempting to quit the game

  • Adjusted the behavior of a certain secret object in Chapter 02 to make it less frustrating to interact with

  • Removed checkpoints "3a" and "3b" in Chapter 07

    • These checkpoints caused unnecessary confusion without adding meaningful value

  • Fixed a potential soft lock related to a secret in Chapter 07

  • Certain hidden objects are now easier to scan

  • Minor collision and mesh related fixes across several chapters

  • Various other minor issues have been addressed

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team

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Game update21 Jul 2026Minor Fixes (Update 1.1.1)Fellow explorers, We've just released a small update focused on improving stability, addressing some lingering issues, and adding a handful of quality-of-life improvements. Thank you, as always, for your continued feedback and support! Shoutout to all the crazy folks combing through every corner of Tor Ulsat to unravel the final, chapter-spanning mystery! · Fixed an issue that could prevent cer…Major update6 Jun 2026Milestone Update (1.1.0)Fellow explorers, Patch 1.1.0 marks a special milestone update for Causal Loop and introduces our first challenge experience: Orbital Edge Case. We've heard feedback from some players looking for a greater challenge, and pushed many of the game's mechanics further than we ever dared during the main campaign. What exactly makes Orbital Edge Case different? We could explain it in writing, but app…Community1 Jun 2026Causal Loop Community items are available as of NOW!Fellow explorers, Your journey across Tor Ulsat now extends beyond the Nexus. Steam Community Items for Causal Loop are now available, including Trading Cards, Badges, Emoticons, and Profile Backgrounds inspired by the world of Tor Ulsat. The Steam Community Items include: · 5 Emoticons · 3 Profile Backgrounds · 7 Trading Cards · Badge (5 Levels + Foil Badge) Happy collecting! -Kai & the Mirebo…