New Room: The Forge - Craft equipment to boost your monsters' stats. Certain gear will offer custom effects that act like a second passive skill.
UI & Quality of Life - Smoother menu navigation, monster search filters (Type, Tier, Mutation), and controls rebinding alongside blur reduction and camera smoothness settings.
Quest Tab Overhaul - Redesigned to feature unique progression items (like Coliseum Emblems), improved map markers, and clear tags separating main and side quests.
World Expansion - Finishing touches on the current Early Access zone, plus 2 New Zones featuring a major new city and a new Coliseum.
New Room: Tech-Based Summoning - A brand-new summoning method focused on technology, expanding the roster with new Energy-Type monsters.
Energy-Type Generic Fusions - Dedicated generic fusions for Energy types (Currently are treated as Neutral type).
Alchemist Tower Upgrade - Assigning monsters to rooms will now trigger extra passive effects based on their element and type.
New Tower UI: A streamlined interface to effortlessly manage monster room assignments and quickly teleport the player between rooms.
World Expansion - 3 New Zones featuring branching paths you can explore in any order.
New Room: Skill Trainer - Craft consumables that teach monsters new abilities. Each monster gets 1 custom skill slot, opening up deeper combat and team building.
World Expansion - Continuation of the branching paths from Phase 2, along with 2 New Coliseums.
Tier 3 Generic Fusions - Combining Tier 3 monsters will now correctly yield Tier 3 fusion results based on their types, instead of scaling down to Tier 2.
New Room: Soul Distiller - Convert monsters into equippable gems to transfer their original passive skills to other monsters.
Endgame & Beyond - The final main story zones, 1 New Coliseum, and the start of postgame content.