The focus for this patch has been making the hauling more accessible. A new logistics tab has been introduced to every building where you can see all the resource movements in the world and change them as you please.
Market trading has also been expanded with better insights and auto trades (Limits).
- All transports can now be seen with an in-world UI.
- You can now manually choose where every product goes, whereas it previously was strictly "closest storage wins".
- Added Limits to the Global Market, set amount and price for where you want to sell and buy.
- Resource toolbar has been improved with scrolling and a "resource" window where you can see all products and quick buttons for trades and transfers.
- Fixed a crash issue when setting up a Trade Route, this only affected Russian language.
- Improved the internal hauling logic for workers, i.e. removed the priority to fetch fuel for the train.
- Added smart reservations for transports and hauls so hauls await their turn.
- Balanced the "steal food" logic for agents so they will no longer take food or luxury goods straight from the storage (can still happen if they have a critical hunger).
- Fixed and removed issue where Space Bar activated research options.
- Moved the demolish tool to the left side of build panel to hopefully be more visible.
- Fixed issue where Boots counted as "need clothes".
- Fixed an issue where trains could lock citizens in when blocked between houses.
- Fixed an issue where demolishing planned rails could create gaps in the track.
- Fixed an issue where trains could go past stations.
- Added a warning when trying to place buildings too close to the track, as this can increase the chances of citizens being run over.
- Added various Quick Info messages for more advanced features.
- And various minor fixes and polishes.