Tile Conquest Playtest · published · build 24995981

Competitive Season Cycles: Ranked play is now structured around timed competitive seasons with live countdown timers tracking the time remaining in the active season.
Season Rollover & Soft-Reset: At the end of each season, ratings undergo a soft-reset compression formula that carries veteran players into higher starting placement brackets while preserving rookie rank separation.
Season Archives & History: Added a Season Selector dropdown across the Leaderboards and Player Profile to review past season standings, final rankings, and trophy milestones.
Player Profile Seasons Tab: Added a dedicated Seasons tab to the Player Profile showcasing peak rating, final division placement, and seasonal combat summaries.
Division Grouping: Leaderboard standings within each rank tier (Bronze, Silver, Gold, Platinum, Diamond, Master, Apex) are now categorized into distinct division headers (Division I through IV or Global Apex) showing rating ranges and player counts.
Recalibrated Tier Scaling: Compacted ranked sub-divisions to 25 rating points each (100 points per full tier) for more frequent and rewarding rank promotions.
Interactive Rank Ladder Timeline: Added an interactive progression timeline across the Leaderboards, Player Profile, Home Screen, and Match End Screen showing your active tier node, live rating, and target scores required for the next division.
Responsive Viewport Adapters: The progression timeline adapts between 9 milestones on desktop, 5 on tablet, and 3 on mobile.
Consistent Player Tracking: Fixed leaderboard initial load synchronization so your personal standing always loads immediately at the bottom banner.
Infinite-Scaling Seasonal Operations: Replaced static achievements with an infinite-scaling seasonal operations system (Level 1 to Level 100+) tracking performance across 5 categories: Combat & Lethality, Territory & Control, Tactics & Utility, Operations & Modes, and Unit Mastery.
Seasonal Rewards Dashboard (/rewards):
Live season status header with active season countdown timer.
Category filters and dynamic search bar.
Empire Credit milestone rewards (25 Credits per level) with single-click and "Claim All Rewards" batch collection.
Seasonal Cosmetic Journey Track: Earn Total Season Levels across all operations to unlock 7 exclusive seasonal cosmetics:
Crimson Legion Skin
Arctic Ops Skin
Haunted Grounds Arena
Vampire Court Skin
Sky Kingdom Arena
Desert Nomads Skin
Tech Blueprint Apex Arena
Interactive Unlocks & Celebration Modal: Claim unlocked cosmetics with interactive 3D/canvas previews, animated celebration modal, and one-click equip shortcut to your profile.
Seasonal Rewards Hero Showcase: The center of the Home Screen now features a live Seasonal Rewards command hub displaying your Total Season Level, the next available Cosmetic Journey reward, top active operations in progress, and 1-click Quick Play actions (Ranked, Casual Draft/Regular, and Missions).
Home Screen Rank Progression Card: The right dashboard column now displays your live rank tier badge, division ladder timeline, season timer, and quick combat KPIs.
Tactical Matchmaking Overlay:
Replaced circular loaders with an animated 3x3 tactical conquest grid with perimeter runner lighting.
Added queue details header indicating queue mode (Ranked, Normal Draft, Normal Regular) and selected map/mode pool counts.
Added an inline countdown badge that transitions smoothly into an instant "Play vs AI" button with a dedicated bot emblem.
Animated emerald pulse acceleration upon match confirmation.
Home Screen Matchmaking Banner: Redesigned the bot queue announcement banner with dark tactical obsidian glass and amber gold accents.
Unit Merge Stat Calculation: Fixed an in-game calculation bug where merging units with existing stat upgrades in live ranked matches failed to recognize prior upgrade tiers. Cumulative attack damage, max health, range, move speed, and cooldown reductions now compute accurately across merged units.
Architect's Wall Layering: Fixed z-axis render layering in Arena and Last Man Standing modes so attacking units and combat animations render above wall barricades.
Territory Selection Sidebar: Fixed Territory Selection view to automatically collapse navigation sidebars, preventing UI overlap on back buttons and controls.
Full 5-Language Localization: Full translation coverage across English, German, Lithuanian, Chinese, and Turkish for all new seasonal dashboards, reward dialogs, queue tags, and division badges.