Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Iron Frontier Demo›Events›Playtest Results
Community

Playtest Results

Iron Frontier Demo · published 33 days ago

All eventsPlayers around this dateRead on Steam

🛠️ Here's What Your Feedback Changed

Commanders, the open playtest is done, and you left us buried in feedback. No complaints here: every questionnaire, bug report, and "why does this unit do THAT" gave us a mountain of data on where to take Iron Frontier next. We've already put a big chunk of it to work.

Here's a taste of what changed:

  • You can now command each unit type separately

  • Drag a selection box over your units and send them anywhere with one click

  • Reworked card draws: only unit cards appear mid-battle, while economy cards come at the start of each wave

  • Factory cards no longer need a perk to unlock. Every factory pumps out one unit at the start of each wave

  • New tactics that reward you with extra units

  • More units can now hit air targets

  • Fresh tutorial steps for new recruits

  • A cleaner interface

  • Difficulty levels

And we're not done. The team is still digging into your notes and cooking up new features.

If you want to help steer where Iron Frontier goes next:

✍️ Leave a review on the demo: even a few lines tell us what's landing

💬 Share your ideas: the best ones tend to come from the front

See you on the battlefield, Commanders ⚔️

More from Iron Frontier Demo

Other announcements

All events
Community3 Sep 2026🔥 Updated Demo Is Live!Hi, Commanders! The Iron Frontier demo just got a major update. We took everything you told us during the playtest and the previous demo version and turned it into a full list of changes. What's new: · Reworked permanent tech tree · Changes to the progression logic · New economic buildings that unlock as you clear missions · Improved tutorial · Improved UI/UX · Balance changes across the board…Iron Frontier DemoGame update30 Jul 2026🛠️ Here's What Your Feedback ChangedCommanders, the open playtest is done, and you left us buried in feedback. No complaints here: every questionnaire, bug report, and "why does this unit do THAT" gave us a mountain of data on where to take Iron Frontier next. We've already put a big chunk of it to work. Here's a taste of what changed: · You can now command each unit type separately · Drag a selection box over your units and send…News15 Jun 2026THE DEMO IS OUT!Hi, everyone! We've got news – Iron Frontier is now live on Steam Next Fest with an updated Demo. After the closed playtest, we carefully reviewed your feedback and made several key improvements. What’s changed compared to the playtest: · You can now set attack targets for each unit type · Improved unit balance and slightly reduced mission difficulty · Numerous bug fixes · Performance optimizat…