**🗺️ World Map & Radar**
• The world map and minimap now use true top-down renders of every region — the surface (including the new coastline), Cursed Caverns, Creator's Gate, and both boss arenas — so your marker sits exactly where you actually are
• Party members now appear as green dots on your radar, so you can keep track of your group at a glance
**🤝 Party Play**
• Kills shared with nearby party members now split their EXP with a grouping bonus — teaming up is rewarded, not penalized
• A dangerous new coastline has surfaced east of Goblin Hills, where Lv40 adventurers will find fearsome new foes prowling the tide — Abyssal Sirens, Brinefang Stalkers, and Drowned Revenants
**🐲 World Bosses**
• A new respawn card sits at the top of the screen counting down to the next world boss — and a toggle in Options ▸ Gameplay lets you hide it for a cleaner HUD
**✨ Quality of Life**
• The Collection screen has a new "Hide completed" switch so you can focus on what you're still missing
• Every shop header now shows your carry weight (current vs max), and the shop keypad now handles Selling too — set a quantity and see the total gold before you confirm
• XL Health and Mana potions can now be selected in the Auto-Hunt potion pickers
**⚖️ Balance**
• Lifesteal gems retuned to a flatter, fairer curve across tiers — runaway high-tier lifesteal has been reined in
• The Thorns affix has been removed from all monsters
**🔧 Fixes**
• Fixed a crash that could occur when changing maps with another player nearby
• Hardened Sanctum entry — joining the instant the boss goes live no longer risks a crash
• Listing catalogued materials (like Tome Pieces) on the Marketplace no longer wrongly reports "your items are still syncing" while you're actively farming
• The crash-report card now always stays fully on-screen and re-pins itself if you change resolution