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Echoes of Creation: OriginEventsv1.6.21 Patch Notes
Game update

v1.6.21 Patch Notes

Echoes of Creation: Origin · published 30 Jun 2026, 01:20 UTC

All eventsPlayers around this dateRead on Steam

✨ New & Quality of Life
Choose exactly which monsters your character auto-hunts. A new Automatic Attack panel — opened from the small target badge on the Auto Hunt button — lists the monsters in your current area with a checkbox for each, plus an All Monsters master switch. Tick the species you want to farm and auto-hunt only chases those; All Monsters behaves like the normal Auto Hunt button and the Q hotkey. Your picks are saved per character.

New "Visible Monsters" graphics option for smoother performance in crowded areas. Under Options → Gameplay → Visible Monsters (10 / 20 / 30 / Unlimited, default 10), the game now draws only the nearest handful of monsters and quietly pauses the rest until you get close. Packed zones and busy farming spots run much lighter on your GPU. It applies instantly, is remembered on your device, and bosses and mini-bosses are never hidden.

Refreshed HUD. The HP/MP/EXP bars got a cleaner, glossier look, and the interface is tuned to sit better on 1080p displays.

💬 Chat & Social
Whispers are now durable — your private messages stick around. Direct messages no longer vanish when you log out, and a message sent to a friend who's offline is delivered the next time they log in. Your conversation history is restored automatically on login, and an unread indicator shows when someone messaged you while your chat was closed.

Unified chat tabs. Whispers, Party, and Guild are now tidy docked tabs in one chat box, so conversations are easier to follow (loot and system messages stay out of those tabs).

Leaderboard redesign with clickable player cards. The leaderboard got a larger, cleaner layout — and you can now click any player's name to see their card: class, level, guild, faction, and Combat Power.

⚔️ Progression & Balance
Double EXP from early overworld monsters! The regular monsters across Forest Path, Dark Woods, and Goblin Hills (Levels 1–13) now give 2× their base EXP, so the early climb is noticeably faster. Interior dungeons, bosses, and special monsters are unchanged.

Forest Path feels more alive. Its monsters are now mixed and spread naturally across the whole zone instead of sitting in single-species clusters.

Party support buffs last much longer. Guardian's Roar (+Defense) and Killing Intent (+Attack Speed / +Damage) now last a full 3 minutes, up from 15 seconds (matching Hunter's Boon) — so supporting your party is far less spammy. Buff skills are also smarter on auto-cast: with auto-skills on, they re-cast only once the buff has actually worn off, instead of on every cooldown.

🛡️ Fairness
New characters now start completely fresh. Fixed a rare issue where making a new character on an account that already had a high-level character could carry over leftover data — which in some cases led to a wrongful disconnect. If that happened to you recently, it's resolved.

🐛 Bug Fixes & Polish
Smoother Apex (Primordius) party runs — tighter attack telegraphs and more reliable handling when the party leader leaves mid-fight.
Various stability, crash-safety, and polish fixes.

Thanks for playing, and thank you to everyone who reported issues and shared feedback. See you in Eloria. — Tipreth

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