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Mage Duel Playtest›Events›Mage Duel Updates: June 15th 2026
Game update

Mage Duel Updates: June 15th 2026

Mage Duel Playtest · published 3 months ago

All eventsPlayers around this dateRead on Steam

Patch Log

Duels

  • Added the Astral Realm, a new arena for studying, battling, and getting dramatically attacked.
  • Added a cinematic duel intro with updated camera angles. Duels now arrive with the level of drama they always suspected they deserved.
  • Updated the Rift Wraith model to look significantly more ominous. It was already hostile, but now it has credentials.
  • Added new duel animations for both the player and the Rift Wraith. Everyone now moves like they mean it.
  • Added new visual effects for building and unleashing powers. Magical violence deserves decent production value.
  • Improved Duel input handling for very long content. The text field has agreed to stop giving up halfway through.
  • Fixed several Duel issues involving shields, fireballs, player spawn position, and getting stuck in the Astral Realm.
  • Fixed a missing sky shader in the Astral Realm. The sky has returned to work.

UI and Controls

  • Updated more UI panels with new assets. The interface continues its slow transformation into something with standards.
  • Fixed the Resume button on the game menu not returning to gameplay. It now resumes, which was admittedly the assignment.
  • Fixed buttons scaling out of bounds when clicked quickly. They have been reminded they are buttons, not balloons.
  • Fixed TAB navigation on the login screen so the password field is focused correctly after entering a username.
  • Fixed bug report submission not showing confirmation feedback. Reports will now acknowledge your suffering.
  • Fixed ESC not closing quest notifications. It now escapes as advertised.
  • Fixed + Threads feedback showing cumulative gain instead of the reward for each correct answer. It has been asked to stop showing off.
  • Removed the option to fully disable shadows from settings. Shadows are staying employed.

Text and Localization

  • Fixed Arabic caret positioning while typing. The caret has been reminded that this is a text field, not a platformer.
  • Fixed Arabic input being covered by the Encounter exit button. Your words and your exit strategy are now allowed to coexist.

Worlds and NPCs

  • Fixed NPCs in the Chinese world flying without warning. They have been reintroduced to gravity and proper notice procedures.
  • Fixed some NPCs in the Russian world floating slightly above the ground. They are once again committed to standing.
  • Fixed some NPCs disappearing at distance or after conversations. Social anxiety is no longer a rendering feature.
  • Fixed the MD Arena in the Chinese world being oversized and overlapping NPCs. The arena has been asked to respect personal space.

Stability

  • Fixed an issue where prior crashes could leave the game unresponsive on launch. Crashing once was rude enough.
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