
Hello slicers!
I've been working on this update non-stop since last patch. Thanks everyone who tried the beta version and helped me with this update, you guys are the best!
The most obvious tweaks are the wall running/climbing angle detection, air control, the ability to hang on ledges and motorslice swap improvements. Besides that, tons of tweaks and bug fixes.
If you had trouble with something in the game, I invite you to give it a try once again, and see if it improves the game feel... and if it does feel better, please consider updating your review!
And remember, you can always opt to play the previous version:
Go to your Steam library > right click > Properties > Game versions & Betas > Select "previousbuild"
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Is important to note that the focus was not to change anything, just tweak the gameplay a bit based on feedback from release. Don't expect any drastic changes.
The game always had a strong vision, to evoke a certain feel from oldschool parkour games. You are supposed to commit to your jumps, and plan your movements.
About the so called "fan service": they were made to be a tonal shift, often goofy, and was a deliberate choice to be a contrast with the world in which P find herself. If you pay attention to the lore and storytelling, there's more than meets the eyes through these casual talks, so embrace the premise and enjoy the game's nature!
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Anyways, here's the full patch note:
Removed the small force when walking off a ledge
MotorSlice angle detections adjustment
MotorSlice swap tweaks, and it is now faster
Reduce the slow motion on motorslice swap
Jump Arc tweak to make it feel less “floaty”
Increased jump forward momentum, and it also affected by your movement input
Jump has input dampening now
Increased air control a bit and tweaked values to feel less “clunky”
Tweaks on wall run angle detection
Reduced the rotation drag movement, to feel sharper
Reduced the magnetism strength and adjusted how magnetism works
Reduced drag when walking off a wall run
Tweaked wall run jump angle control
Tweaked crack jump values to reduce missinput
Added visual feedback on saw projectile
Slightly increases control when rolling/sliding
Removed holding jump (input buffering) while climbing
Added ‘hold restart’ prompt when falling to your death
Added missing tutorials on some specific spots
Speedup crack walking change direciton animations
Tons of tweaks across the game to feel better
Introducing:
Wall Grab when sliding or rolling - press up/jump to climb / crouch to fall / down+jump to jump backwards
Motorslice down when holding down while slicing vertical
Bugs fixed:
Bug where Rollers would sometimes fall through the floor
Walking on cracks in some rare situations got stuck
Lock-on on bosses sometimes failed
Enemies becoming “dead” and not pursuing P anymore
Boss 5 parry window bug
Softlocks and easy skips
Tweaks on levels (no level design changes)
Chapter 8 bugs, softlocks and skips
Orb drones with a strong flashlight on some occasions blinding the player
Fall damage on steep surface
boss 6 fall damage problem
Fall damage deactivated problem
Typos
Slicing bug where make you go inside wall
Orb drone achievement in case of save corruption or save transfer
Fixes on small issues across the game that is too specific to even mention
Now I can finally take a break! Phew! Edit (6/6/2026): Pushed a hotfix fixing some problems with wall grab, localization missing in some lines, and Retry only appearing once when falling to your death