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MOTORSLICE›Events›1.05 now live - Gameplay tweaks & bug fixes
In-game event

1.05 now live - Gameplay tweaks & bug fixes

MOTORSLICE · published 3 months ago · build 23472793

All eventsPlayers around this dateRead on Steam

Hello slicers!

I've been working on this update non-stop since last patch. Thanks everyone who tried the beta version and helped me with this update, you guys are the best!

The most obvious tweaks are the wall running/climbing angle detection, air control, the ability to hang on ledges and motorslice swap improvements. Besides that, tons of tweaks and bug fixes.

If you had trouble with something in the game, I invite you to give it a try once again, and see if it improves the game feel... and if it does feel better, please consider updating your review!

And remember, you can always opt to play the previous version:

Go to your Steam library > right click > Properties > Game versions & Betas > Select "previousbuild"

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Is important to note that the focus was not to change anything, just tweak the gameplay a bit based on feedback from release. Don't expect any drastic changes.

The game always had a strong vision, to evoke a certain feel from oldschool parkour games. You are supposed to commit to your jumps, and plan your movements.

About the so called "fan service": they were made to be a tonal shift, often goofy, and was a deliberate choice to be a contrast with the world in which P find herself. If you pay attention to the lore and storytelling, there's more than meets the eyes through these casual talks, so embrace the premise and enjoy the game's nature!

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Anyways, here's the full patch note:

  • Removed the small force when walking off a ledge

  • MotorSlice angle detections adjustment

  • MotorSlice swap tweaks, and it is now faster

  • Reduce the slow motion on motorslice swap

  • Jump Arc tweak to make it feel less “floaty”

  • Increased jump forward momentum, and it also affected by your movement input

  • Jump has input dampening now

  • Increased air control a bit and tweaked values to feel less “clunky”

  • Tweaks on wall run angle detection

  • Reduced the rotation drag movement, to feel sharper

  • Reduced the magnetism strength and adjusted how magnetism works

  • Reduced drag when walking off a wall run

  • Tweaked wall run jump angle control

  • Tweaked crack jump values to reduce missinput

  • Added visual feedback on saw projectile

  • Slightly increases control when rolling/sliding

  • Removed holding jump (input buffering) while climbing

  • Added ‘hold restart’ prompt when falling to your death

  • Added missing tutorials on some specific spots

  • Speedup crack walking change direciton animations

  • Tons of tweaks across the game to feel better

Introducing:

  • Wall Grab when sliding or rolling - press up/jump to climb / crouch to fall / down+jump to jump backwards

  • Motorslice down when holding down while slicing vertical

Bugs fixed:

  • Bug where Rollers would sometimes fall through the floor

  • Walking on cracks in some rare situations got stuck

  • Lock-on on bosses sometimes failed

  • Enemies becoming “dead” and not pursuing P anymore

  • Boss 5 parry window bug

  • Softlocks and easy skips

  • Tweaks on levels (no level design changes)

  • Chapter 8 bugs, softlocks and skips

  • Orb drones with a strong flashlight on some occasions blinding the player

  • Fall damage on steep surface

  • boss 6 fall damage problem

  • Fall damage deactivated problem

  • Typos

  • Slicing bug where make you go inside wall

  • Orb drone achievement in case of save corruption or save transfer

  • Fixes on small issues across the game that is too specific to even mention

Now I can finally take a break! Phew!Edit (6/6/2026): Pushed a hotfix fixing some problems with wall grab, localization missing in some lines, and Retry only appearing once when falling to your death

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