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Zangyou: OvertimeEvents4,000 new wishlists, and a small direction update
Community

4,000 new wishlists, and a small direction update

Zangyou: Overtime · published 22 May 2026, 01:36 UTC

All eventsPlayers around this dateRead on Steam

Zangyou has passed 4,000 new wishlists! That’s a lot more people suddenly watching this strange office building, so first: thank you. I’m a solo developer, and seeing that many people find the game this quickly has pushed me to make the Steam page, demo plans, and final direction clearer. I want Zangyou to be a compact, focused horror game about escaping a hostile Tokyo office tower. The core of the game is still the same: you wake up high above the city, the building starts working against you, MirAI controls the lights, locks, elevators, and routes, and the deeper you go, the less the building behaves like a real place. There will also be spaces that don’t quite belong there. Places that feel like they’ve slipped out of the building entirely.

I’m also planning to remove the Early Access label.

The reason is simple: Zangyou makes more sense as a complete first release than as a long Early Access project. Early Access usually works best when a game is built around regular public builds, big content drops, and long-term community balancing. Zangyou is more story and atmosphere driven, and I don’t want players’ first experience to be a half-shaped version of the escape. Right now I’m working on:

  • making the building feel more reactive and hostile

  • improving the threat from MirAI and the patrol systems

  • tightening puzzles, locked routes, and floor progression

  • polishing the Steam page so the game is clearer at a glance

With that said, the demo is still coming. I’ll share more as soon as I can.

Thanks again for wishlisting and following Zangyou.

More from Zangyou: Overtime

Other announcements

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Community29 May 2026IGN Trailer!The official announcement trailer for Zangyou (残業) is now live on IGN. Thanks to everyone following along. If the trailer caught your eye, please consider wishlisting. It genuinely helps a lot!Community24 Jun 2025DevLog 01 – Thank You + Welcome to Floor 32Thank you to everyone who’s taken an interest in Zangyou – Backrooms . We’re a very small, brand new studio based in Tokyo with a deep love for crafting moody, atmospheric experiences through games. This is our first project, and seeing even a few of you checking out the trailer, wishlisting, or joining our Discord means the world to us. Zangyou begins in a quiet, empty office tower — but it’s…