KAKUREONI: Hide-and-Seek Horror Demo · published
Hey everyone! This is the dev team ✨
Today, we’re excited to share our upcoming development roadmap for "KAKUREONI"!
First of all, thank you so much for all the feedback from our playtests and Closed Beta.
We went through everything and had a lot of discussions as a team.
Of course, we’ll continue improving controls and adding more strategic depth—but more than anything, we realized something important:
👉We want you to truly feel Japanese horror.
So, our theme moving forward is:
This isn’t just a simple hide-and-seek game.
We want you to:
To bring all of this to life,
we’ve put together a 16-step roadmap.
We’ll be introducing each step one by one—stay tuned!
At first, we considered keeping the tutorial simple… but we decided to go further and create a sequence fully integrated into the game’s world and story.
During CBT1, we received more playtest applications from Western regions than expected.
So we’ve decided to move up our English language support earlier than planned.
We’re adding intro sequences for both the Hiders (Human) and the Oni,
so players can better understand their situation and get a feel for the map before the game begins.
Previously, roles were assigned instantly at the start with no presentation.
Now we’ve added a fun reveal system: Oni Lottery!
“Let me be the Oni… come on… Oni!!”
We’re adding a new feature where Oni players can choose their Oni (mask).
This gives Oni players a similar sense of choice and fun as Hiders selecting snacks.
One of the most requested features during CBT!
CPU characters can now move around the map on their own.
This means you can enjoy the game even solo— no need to wait for matchmaking!
Ghosts are no longer just there to scare or interfere.
We’ve expanded their variety so they can create different situations each match.
They now play a meaningful role in level design—not just fear or annoyance.
We’re updating the results screen to make it something you’ll want to screenshot and share!
We’re adding features like:
Item collection connections
Matching poses
A fun post-game hangout vibe
...and etc!
We’re improving Oni animations to enhance:
The fear of being chased
The pressure when facing an Oni
Expect more impactful movement and actions.
Previously, Oni had to lock onto a player for a short time to capture them.
That system will remain, but now:
👉Direct physical contact (hands/feet) can also capture players.
Door destruction is just one example—
we’re enhancing the Oni’s overall abilities.
Our goal:
• Playing as Oni feels powerful and satisfying
• Facing the Oni feels terrifying:
“There’s no way we can beat this…”
As mentioned earlier, Oni players will be able to choose from multiple Oni.
We’re currently working on the second Oni, and plan to add more to expand strategic variety.
We want players to grow attached to each character.
We’re improving:
Equipment items
Character design
Shaders and visuals
Our goal here is simple:
👉 More realism. More fear.
Even small details matter— we’re adding a sequence when exiting the game.
We’re implementing customization features such as:
Decorations shown in results
Accessories for characters
Shop systems to unlock items
You may even uncover parts of the characters’ past…
With this update, our goal isn’t just to “add more content,”
The game is still in development,
but we’ll continue improving it step by step so more players can enjoy it.
We’ll also keep sharing progress updates on these 16 steps—stay tuned!
We’ve launched a note page for our game dev VTuber group “Pixelade!” 🎉
Pixelade Game Dev Team
‘’https://note.com/pixelade_forces‘’
We’ll be sharing behind-the-scenes stories and development journeys in an easy-to-read format.
If you don’t have time to watch our streams, this is a great way to catch up—check it out!