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Factory Town 2: ParadiseEventsSteam Deck & Controller support added!
Major update

Steam Deck & Controller support added!

Factory Town 2: Paradise · published 10 Sep 2026, 20:23 UTC · build 24999554

All eventsPlayers around this dateRead on Steam

Steam Deck & Controller Support

You can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been overhauled to allow full functionality and easy navigation using these devices. I tried my best to add helpful glyphs around the UI, but if you're curious here are the useful mappings:

Control

Action

Left joystick

Move Avatar or Camera

Right joystick

Camera

Dpad

Navigates around world in grid mode (If in menus, navigates the menu cursor)

A

Confirm / Select

B

Back / Cancel

Y

Open Build Menu

X

Avatar Interact (harvest, transfer items)

Start/Menu

Jumps cursor to background menu

Select/View

Toggles Avatar / Camera view modes

Left/Right shoulder buttons

Rotates cursor (when in menu, changes menu tabs)

Left/Right triggers

Change cursor height / size

Additionally, if you're on a Steam Deck and you want to use the specially designed mapping, make sure you check out the "Official Layout for Factory Town 2: Paradise" layout in the 'Recommended' section of your controller config window. It should be applied by default if you've never launched the game on the Steam Deck before. This adds the following inputs:

Control

Action

Right trackpad

Mouse cursor / Mouse click

R4

ESC

R5 / L5

Zoom

I'm looking for any feedback in case any of the menus don't work as well as you'd like, so feel free to post your results on the Steam Forums or the Discord.

Smoother Terrain

I added a new video option 'Smooth Terrain'. (It's on by default, but you can turn it off if you like a classic / blockier look).

This is how it looked before:

...and this is how it looks with Smooth Terrain on:

Note this setting also adds ambient occlusion around the edges of height changes, to make it more obvious where heights change.

Misc Improvements

  • Lots of performance improvements

  • Selected object panel now updates in sections, instead of redrawing the whole panel every time. This improves performance but more importantly maintains scroll / cursor position if editing a live building 

  • Added more visible highlight to the active mouse cursor or controller cursor UI element

  • Fixed some issues where various tools weren't showing correct preview highlight areas

  • Added more skybox reflection in the water shader

  • Added a bit of HDR glow to the camera

  • Remove Resource tool now shows red highlight rings around the resources that will be removed

  • Improved display of water trench banks

  • Increased size of controller glyphs in the Context Controls menu

  • When in controller mode, added more hotkey labels to important UI buttons

  • Added header to quests panel and rewards panel to indicate which tab you’re on

  • Avatar and Overhead view mode buttons are always visible

Bug Fixes

  • Fixed bug: was unable to select underground targets when assigning a logic block target

  • Fixed bug: Logic blocks Priority Sorter and Timer could not be built underground

  • Fixed bug: toggling a logic link off (by choosing ‘set target’, and then clicking on the current target) would delete the logic link entirely

  • Fixed bug: Mana Recharger was available from the start of the game

  • Fixed missing sprite and label for Mana Recharger research

  • Fixed some terrain decals that were not correctly aligned with terrain surface

  • Fixed 'flat' and 'waypoint' being shown in context tip menu for water trenches and pastures tiles

  • Fixed terrain holes that would appear if water trenches were built on oddly-angled surfaces

Next few updates will probably focus on getting through some bug reports & feature requests that have popped up, and after that I will be looking at adding co-op multiplayer!

Thanks for playing : )

Erik ːdd_botː

Discord: www.discord.gg/factorytown

FT2 Roadmap: https://82apps.com/factorytown2/roadmap/

Follow me on my developer page: https://store.steampowered.com/developer/82apps

https://x.com/82apps

https://bsky.app/profile/easmussen.bsky.social

More from Factory Town 2: Paradise

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In-game event28 Aug 2026Patch Notes 136Mana Rechargers The Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added back a highly-requested system from Factory Town 1: Mana Rechargers! Mana Rechargers take Depleted Mana Crystals, and a little Magic Powder, to produce a reg…In-game event21 Aug 2026Patch Notes 135Shopping Balance Changes Players aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full happiness, another worker would become unhappy. This was mostly due to some previous changes meant to prevent workers from abandoning their jobs for long s…In-game event10 Aug 2026Patch Notes 134Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points) · Improved terrain shading · Smoothed motion of sun on sunrise and sunset · More adjustments to dynamic lighting · Fixed some non-localized terms