Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tiny Taxi PlaytestEventsPolice cars and Level up system
Game update

Police cars and Level up system

Tiny Taxi Playtest · published 8 Sep 2026, 22:20 UTC

All eventsPlayers around this dateRead on Steam

Balancing will be needed after this update. Please keep giving feedback. It is invaluable!

THE LAW ARRIVES

Two patrol cars now work the city full time. They drive like ordinary traffic until their lights come on — then they run reds, overtake, cut across open ground and ram you. They spot you by line of sight, so a building between you is real cover, and losing them takes distance plus a few seconds of not being seen.

New fare type: the Robber. Big delivery bonus, no tip clock, and the police want him. He also refuses to leave the cab while a siren is behind you.

LEVEL UP

Money earned is experience earned. Every level stops the world and hands you three cards — free, take one. Levels never raise the difficulty; that's what the curses are for. New XP bar on the HUD.

NEW RELICS

Nitro Shield — boosting raises a shield; anything taken head-on costs half
Death Wish — driving into oncoming traffic refills the nitro tank
Taxi Clone — a second taxi works the city and pays you half of every fare
Midas Touch — golden fares come up twice as often, and two can be out at once
Stopwatch — bigger tips, and longer to earn them
Patience I–IV — a chain of four cards that buys a whole second satisfaction pool

TIPS, AND UNHAPPY PASSENGERS

Every ride now starts a delivery clock, measured along the actual roads rather than across the map. Beat it and the passenger tips on top of the fare. Miss it and they turn grumpy for the rest of the ride — and a grumpy passenger keeps costing you satisfaction until you drop them off. New tip gauge next to the wallet.

GOLDEN FARES

Rarely, a waiting passenger comes up made of gold. Double fare, double tip, double score. One at a time in the city.

NEW PASSENGERS

Punk — thinks the crash is the best part of the ride. Every impact banks score while they're aboard.
Passengers can now be scared off if you actually drive over them. Coming close fast doesn't count — you have to hit them, and they run for real pavement rather than into traffic.
GARAGE

Drive in before your first fare and pick your shift: start at daybreak or at nightfall
The garage now has a lit sign you can find from the street
Buying garage levels improves the odds on every shelf stocked afterwards, and pays off immediately on repairs

QUALITY OF LIFE

Abandon Run from the pause menu, with a confirmation
Zoomed-out minimap for a better view of the route

More from Tiny Taxi Playtest

Other announcements

All events
Tiny Taxi PlaytestGame update7 Sep 2026Golden ones!New · Tips — every fare now runs a delivery clock. Beat it and the passenger tips 12% on top. Miss it and they turn grumpy for the rest of the ride, bleeding satisfaction until you drop them off. · Golden fares — a rare gilded passenger worth double money, double tip and double points. · Taxi Clone relic — a second taxi that works the city on its own and pays you half of every fare it completes…Tiny Taxi PlaytestGame update6 Sep 2026More rock!Tiny Taxi — v0.1.29 NEW Equipment The cab now has one tool slot, fired with its own button (rebindable, listed in How To Play). Equipment shows up in the shop as its own card — one per shelf, flat price, and buying a second unbolts the first. CHANGES Fares pay more across the board (base 10 → 12, long-haul max 150 → 173). Hitting street props now costs 5 satisfaction instead of the full 10 a ca…Tiny Taxi PlaytestGame update5 Sep 2026Watch out!Npcs scream when they get scared. Enjoy!