Dead Dock Protocol Demo · published
We’ve been hard at work on Dead Dock Protocol, and this latest development pass brings a number of gameplay improvements, new systems, and future progression features that are helping shape the experience we want players to have.
Here’s a look at what the team has been working on.
We’ve made several improvements across the core gameplay experience:
Zombots can now be killed while they’re on the floor.
Controller movement and responsiveness have been improved.
Vending Machines now include Ammo, Grenades, and Rez Sticks.
Fixed issues with the Reticle Line disappearing or failing to pass through certain tiles.
Added an AOE ring indicator to all explosives.
Fixed the positioning of the Enemy Aura effect.
Added Photo Mode and Control Scheme to the Pause Menu.
Mech Smash Attack range has been doubled.
Adjusted the range of other ranged attacks and items.
Damage and knockback now take distance into account.
Laser sight colors now match each Agent's individual color.
These changes may seem small individually, but together they help make the moment-to-moment gameplay feel more responsive, readable, and satisfying.
We’re also introducing a new Tally Screen and scoring system.
The new system uses a hidden group score based on the team's objectives displayed during a mission. Individual player performance can then affect that overall score.
At the end of the mission, the final score will determine your individual grade:
F, D, C, B, A, Z, Z+, Z++
This is designed to give teams another reason to work together and push for better runs not just survive, but perform as a team. These changes are in the new demo update today. Squad Up, Survive Together Agents.