Fellow cultivators,
Cultivation Road 2.0 is coming soon.
This is more than a small content update. We have rebuilt the core gameplay, interface, and environments around an ever-unfolding journey to the east, so every run feels like a road that truly continues into the distance.

Your party travels automatically along a continuous side-view road. Enemies and bosses hold positions at different distances, and the protagonist, allies, and enemies fight on their own independent timers once they meet. Clear the encounter and the party continues toward the next milestone. All twelve unlockable allies can join the journey, and they can keep fighting while the protagonist revives.

Begin with a humble foothold and develop your Sect from Lv.1 to Lv.50, with a distinct appearance at every level. Five roles unlock as the Sect grows: Supreme Elder, Grand Elder, Second Elder, Sect Master, and Vice Master. Assign the protagonist or an ally to a role and let the Sect provide a steady source of Spirit Stones during the current session.

Version 2.0 introduces twenty themed environments. Layered skies, distant scenery, and seamless roads form a continuous side-view world, ranging from rainbow-lit mountain paths and starlit coasts to frozen palaces, abyssal frontiers, and celestial gates. The first nineteen cycles unlock new environments in sequence, and unlocked themes can be selected from the Bestiary.
Six Spells, thirty-one relics, thirteen protagonist realms, and the enemies and bosses along the road have also been integrated around the new distance-based journey.
We are now completing the final build, platform configuration, and release checks for 2.0. We will share the exact launch timing, save-transition details, and final platform information in a later announcement.
Thank you for traveling with us. We will see you on the road.