The explosions weren't the problem. Finding what exploded was.
Since launch, players have taught me two important lessons.
First, large battles are exciting.
Second, it's surprisingly difficult to remember where your generators used to be.
Version 1.0.06 addresses both of those problems.
Destroyed turrets, miners, generators, fusion reactors, fission reactors, and quantum computers will now leave behind holographic markers for 60 seconds.
During large battles, it can be easy to miss what has been destroyed while you're busy trying to survive. Instead of searching through smoke, explosions, and enemy fire, you'll now immediately know what needs to be rebuilt.
This was one of the most common quality-of-life requests from players, and I hope it makes large battles much easier to manage.
The blast radius of generators, fusion reactors, and fission reactors has been reduced.
Many players felt that upgrading their energy infrastructure carried too much risk. The goal of this change is to encourage players to make greater use of the more powerful energy systems without worrying that a single explosion will destroy half the base.
Hopefully, your bases will now spend a little less time destroying themselves.
It's hard to believe that Artificial Extinction 2 launched less than two months ago.
Since release, six patches and several major announcements have brought:
Stronger turrets, miners, and defensive equipment
Improved anti-air defenses
Better mission balance
Additional resource nodes
A new Restart Level option
Longer Time Dilation
Blast-radius indicators while building
Turret range indicators
Turret reloading notifications
Increased generator energy production
Stronger Kinetic Turrets
Destroyed equipment markers
Reduced generator blast radii
Numerous bug fixes
The free Jungle bonus mission
The return of the Steam demo
The Experimental Branch
Selection for Tokyo Game Show 2026's Indie 80 program
Artificial Extinction 2 is already a very different game from the one I released a few weeks ago—and significantly less likely to destroy itself.
Apparently, launching the game was just the beginning.
Thank you to everyone who has played the game, recommended it, reported bugs, and shared feedback.
Now, if you'll excuse me, I have some more chaos to organize.
— Chris