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Tied to the Beat›Events›Watch the Developer Play
Esports

Watch the Developer Play

Tied to the Beat · published 42 days ago

All eventsPlayers around this dateRead on Steam

Watch the Developer Play

I am streaming Tied to the Beat here on the store page for the next two weeks.

Five years of solo development, and the whole thing runs on lyrics. Every word that plays changes what happens on screen. FIRE rains flames. FREEZE locks enemies in place. DARK cuts your visibility down to almost nothing. RAIN floods the ground and changes how everything slides. Drop in your own MP3 and the game turns it into a level.

Come and ask me anything. Watch me get killed by my own soundtrack.

Out July 31 in Early Access. 3.99 USD for the first two weeks, 20% off the regular 4.99.

More from Tied to the Beat

Other announcements

All events
Esports1 Sep 2026Tied to the Beat is live at the Steam PvE Survival Crafting FestTied to the Beat is part of the Steam PvE Survival Crafting Fest, running from August 31 to September 7. To celebrate it, the game is live on this page for the whole fest and beyond. What you will see on stream: · Songs where the lyrics are the weapons. Each word triggers its own effect on screen: fire, rain, love, all of it. · 8 characters, each with a hidden stat tied to the rhythm. Drum hits…Tied to the BeatGame update26 Aug 2026Update 0.0.4 | New icons and smoother performanceHi everyone, We've given the whole game a visual pass with this one: - New icon set across the entire game. Every upgrade, relic and path choice now has its own icon, designed so you can tell what it does at a glance. - All 45 achievements have new art. Each one is now a vinyl record with its own design inside. Worth a look at your collection. - Performance improvements in the busiest late-game…Tied to the BeatGame update10 Aug 2026Update 0.0.3: smoother loading and stabilityThis update focuses on loading behavior and stability. - The loading bar shown when returning to the menu now reflects the real progress of the reload. Previously it filled up early and stayed at 100%, which made the game look frozen. - Reduced the frame hitch that could happen while a run starts, when visual effects are prepared behind the curtain. The pause is around 20% shorter, with no visu…