Your Sanity depletes based on your activity in the match, as it drains to 0 , your fear grows until it becomes impossible to hide and can be scented across the map, making your survival far more difficult.
However you are not doomed, Sanity Orbs are spawned at random all over the place, consume one to maintain sanity, but beware, the Catcher can deny any Sanity Orbs that it comes across.
ːsteamthumbsupː Sanity Maintenance - Collect Sanity Orbs at the right time, Idling for too long increases Sanity Loss
ːsteamsadː Sanity Negative - The Catcher can hear you once your Sanity depletes to 0.
ːsteamhappyː Sanity Orb - Recovers Sanity
The 2nd map, The School is officially completed and will be available in the full version!
After putting the map together, multiple rounds of testing were conducted with our testers, bug fixes & improvements were made to not only the map but the game such as:
Credit panel, lobby music (by WillOWisp Prod) have been added into the lobby scene and other small detail improvements to the atmosphere of the game.
(The School: Open Field)
Sanity System & other improvements has been updated to Block Catching Demo and is now playable!
Demo will be opened for over 2 weeks.