- Fixed an issue with components in your save having duplicates (the frontend still sees duplicates but the backend/saves are clean, this is expected behavior).
- Fixed a saving issue leading to losing narratives at hourly economic ticks.
- Fixed debuffs not disappearing/duration decreasing per turn.
- Fixed vehicles auto attacking convoys/armies when they shouldn't.
- Changed how the player in a vehicle gets involved in an army battle (adds a bonus to the player's army).
- Fixed nested locations in dungeons and buildings (meaning floors, stairs, etc. for going up or down. Now should correctly create the floor going down/up on the nested map and a return entrance to return to the parent map).
- New Summon and Resurrect options for skills in the drop down, and improved code for these effects.
- Fixed world log not showing logs (and also made it foldable for easier viewing). Also changed the FOW TOGGLE To a global option in the config (no longer in world inspector) and there is a toggle in the WORLD LOG as well in the AI CORE.
- Improved AI notes, more organized and AI will keep track of things better.
- Improved Vehicle boarding (entering and exiting vehicles and piloting vehicles) as well as vehicle movement.
- Fixed a bug where tags were being stripped from newly created locations.
- Fix to chat when using abilities on self (like summoning), won't cut off the end of the chat.
- Fixes to character/army/convoy/vehicle movement on maps, especially when transitioning maps. Also improved characters transitioning into buildings/rooms properly.
- Added flanking (bonuses when surrounding an enemy) and Sneak/ambush (being hidden from enemies and surprise attacking them).
- Now when picking up currency from the floor (as an item) it will convert to money in your wallet.
- Fix to armies not moving because of missing commander (but commander isn't even coming).
- Fixed some crashes related to army battles.
- Fixed issues with army movement and targeting/battling enemies.
- New Midnight liquidation feature, NPC's who have unnecessary items will sell them and make money.
- New Protection for important items by tagging them as 'personal' or 'quest', NPCs will not get rid of these items.
- New AGENDA TAB in the JSON RULES and customizable AGENDAS for the AI factions.
- New ADD TEMPLATE button to the JSON INFRA/TECH/UNITS/ENVIRONMENT/AGENDA RULES which adds a dummy template ready to edit for easy creation.
- New button in GLOBAL JSON opens a window for every single configurable rule in the game, just copy/paste and edit to your liking into the GLOBAL JSON!
- Some updates to the Neo New York Campaign, new class option for the main character (Lord of All Beasts) and some new rules for leveling and the game laws and new agendas.