
We did a big cleanup pass on how boss fights work under the hood. Most of this is invisible to you, but it means fewer bugs, faster fixes, and a more stable game overall.
Gameplay
Bullets are slower and deal less damage, so the tutorial actually feels like one
Using the Act option heals more HP
Your HP can no longer drop to 0 from a single hit. One bad moment won't end your run
Fixed a bug where the victory screen could trigger twice at low HP
Gameplay
Bullet walls now come from either side randomly instead of always the same direction
Spam bullets drift toward you slightly, so hiding in a corner is no longer a free pass
The ring of bullets now has more bullets, spins faster, and shrinks over time to close in on you
The homing bullet is faster and now deals 2 damage instead of 1
Edge spam fires faster and floods the arena with more bullets
The spiral now fires 3 arms at once instead of 1
The cross attack is now a full 8-pointed star with more bullets per arm
Added a Slendytubbies 3 menu easter egg
Added a Slendytubbies subfloor
Brought back the Five Nights at Evil Pongon subfloor
Remade the settings menu
And a whole lot more
Thanks for playing.