
v0.10.0 introduces switch blocks! Switches can be pressed to toggle the blocks that match their color. Other highlights include:
Extra life collectible
Shape surfaces with their flat/slope brushes
Rotate specific objects before placing
More speedrun toggles
Improved load times in level menus
Play the demo and let me know what you think!
Level: Red switch/red switch blocks to the "Tutorial - Surfaces" level
Gameplay: Catto, the lure, and enemies can press switches
Gameplay: Switches make a clicking noise when counting down
Gameplay: Switch blocks blink when they are about to be reactivated
Gameplay: Catto and enemies die when overlapped with activated switch tiles
Gameplay: The line and lure break when overlapped with activated switch tiles
Gameplay: Alternate squash animation when getting crushed by collision
Gameplay: Songbirds perches to checkpoints
Editor: Extra life collectible object
Editor: Red/green/blue switches and switch blocks objects
Editor: Switches can be rotated and the time can be customized
Editor: Challenge conditions related to switches/switch blocks
Editor: Arcade continue catnip cost slider
Editor: Store levels metadata in an extra file named metadata.res
Settings: Toggle for visible speedrun milliseconds
Settings: Toggle for visible arcade run time when entering doors
Gameplay: Improved walking on slopes
Gameplay: Level timer only starts when pressing input that will control Catto
Gameplay: Ensure random songbird flight patterns are seeded
Gameplay: Ensure random flower patterns are seeded
Arcade: Split the tracking of lives and catnip
Arcade: Require catnip to be paid for continues
Arcade: Ensure random secret catnip sources are seeded
Replay: Store RNG seed in replays and apply before playback
Editor: Allow surfaces to be shaped using their corresponding flat/sloped brush
Editor: Make Squeaks Jr., trees, signs, and flowers rotatable
Editor: Increase the internal editor version to 2 (requires levels to be upgraded)
UI: Drastically improved load times in loader menus by utilizing new metadata files
UI: Allow button focus wrapping in the pause menu
Engine: Upgrade the engine to Godot 4.6.2
Gameplay: Fixed player jumping farther than intended from corners
Gameplay: Fixed lure getting stuck on moving platforms during retrieval
Gameplay: Fixed lure breaking on slopes in very rare situations
Gameplay: Fixed broken lure sprite not using customization
Gameplay: Fixed songbirds glitching between visual layers
Map: Fixed map arrows not being drawn correctly when specific levels were not discovered
Editor: Fixed initial grid when using a non-tile cached object
UI: Fixed catnip/lives HUD not being hid properly when Catto is behind