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Futa Succubus Slay!EventsUpdate notes (12/09/26)
Game update

Update notes (12/09/26)

Futa Succubus Slay! · published 11 Sep 2026, 14:03 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes

Bug Fixes
• Fixed the overworld map becoming unresponsive (couldn't click icons or scroll) after an encounter — happened when gaining a consumable with a full inventory.
• Fixed Windowed mode not applying / the game staying fullscreen when selected.
• Fixed a combat soft-lock that could occur when using a targeted card and a targeted consumable on the same turn.
• Fixed the succubus turning invisible after dying, returning to the menu, and resuming the fight.

Changes
• Enemy guards now transform independently of their boss — a guard becomes pregnant/corrupted based on your choices with her alone, affecting her own stats and scene.

More from Futa Succubus Slay!

Other announcements

All events
In-game event5 Sep 2026Balance buildAnd so the updates ramble on! This is a bigger update gameplay wise, but you can't call every update "Major" so regular it is. The main purpose this time around was to tweak the... well, complexity seems like the wrong word... depth, maybe... of the gameplay. I've added a couple of ways to increase energy generation on a run - making card draws and higher cost cards more viable - as well as a f…Major update1 Sep 2026First major updateHello all! Welcome to the first major update of ‘Futa Succubus Slay!’, boy this one was a pain in the ass to get out, and for reasons completely unrelated to the actual game itself! But more on that later*. So, reviews are in, no point pretending they aren’t “Mixed” as you all can see that for yourselves. Early complaints that it was too easy have already been addressed with the addition of dif…Game update27 Aug 2026Quick fix!Hello all! I hope you're having fun! I have fixed a semi rare bug and made a couple of other improvements. · Where deaths interrupted the hit animations the game was not exiting to main (it locked instead), that's now been fixed. · I added a confirmation screen when upgrading cards so you're not immediately locked in when you click. · I improved the formatting of card text to make things a bit…