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Airship 2: Kingdoms Ablaze Playtest›Events›Welcome to the Kingdoms Ablaze Playtest!
Community

Welcome to the Kingdoms Ablaze Playtest!

Airship 2: Kingdoms Ablaze Playtest · published 21 days ago

All eventsPlayers around this dateRead on Steam

Hi Skyfarers!

Thank you very much for joining us in this wonderful ride towards the release of Airship 2: Kingdoms Ablaze. For those who would like to share feedbacks right away, here's the access to the Playtest Forum on Steam: https://steamcommunity.com/app/4262710/discussions/1/

For those getting into the game today, please keep in mind that this is still a very early development build. Many systems are unfinished, some content is still missing, and plenty will change as development continues.There are currently 2 branches on the Playtest App:


• Default Public - This is the stable branch and the one we recommend for most players. Builds are promoted here periodically, with release notes accompanying each major update.
• Development Continuous - This is for hardcore testers who want to see what is happening with development in real time. Our automated build process is hooked directly into this branch, so you can expect something along the lines of 4 to 5 new builds on a working day. Things may also break more often here.What's available in the current Playtest:


• Demo Battle (the New Game button) - We've set up the showcase battle here to provide a performance benchmark. It features a large number of airships and effects that would have crashed Kingdoms Adrift.
• Ships Compendium - This screen introduces the ships currently available in the game and provides access to template creation and the Ship Fitting menu.
• Ship Fitting and Template Creation - You can create ship templates by fitting equipment onto ships. In the full game, these templates will help speed up ship creation and shipbuilding.
• Setup Battle Sandbox - Once you have created ship templates, you can access the battle sandbox from the Ship Fitting menu. Here you can set up and simulate whatever battle you fancy.
• Modding Tool and Mod Management Menu - The star of this release is the modding capability we are building into the core of Kingdoms Ablaze. We want to invite you to experiment and create skyships, battlefields, stories, and worlds of your own.More details are available here:
https://www.revolution-industry.com/akbmodding

On the horizon:Around the end of September, we plan to start introducing the open world portion of the game. If combat is not really your thing, you can also hold on for now and wait for future playtest announcements.We will continue updating the Playtest throughout development, with new systems, content, fixes, and improvements making their way into the build over time.If you're already aboard, please break things, experiment, and let us know what you find.
If you haven't, you can find out more here: https://www.revolution-industry.com/akbmodding

Your feedback is a big part of how we intend to build the game from here. See you in the skies!

-Jay