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Sketchy Fables DemoEventsInput & UI Update: faster controls, on-screen hints, and a Steam Deck fix
In-game event

Input & UI Update: faster controls, on-screen hints, and a Steam Deck fix

Sketchy Fables Demo · published 18 Aug 2026, 19:05 UTC · build 22312791

All eventsPlayers around this dateRead on Steam

Dear visitors of Flammerion Island,

Over the past few weeks we've rolled out many updates, the biggest of which is the Input & UI update, along with fixing the crash on Steam Deck.

Visual control hints

A visual hint system has been added that automatically switches the input-hint icons between keyboard & mouse or controller (Xbox by default).

The hint menu has also been merged with the ESC key or the home button on your controller. You'll now always see an overlay with control hints, which used to be a separate hint overlay. This overlay always shows the controls for whichever tool you're currently holding, and from this overlay you can also quit the game.

New controls

The game controls have been updated: on PC, switching between categories and item lists has been made more dynamic and as efficient as possible, so you can play quickly and easily. If you want, you can manage and set your entire inventory using just the mouse wheel, or use a combination of scrolling and the 1, 2, 3 keys (each a category) and 4 (empty hands).

Important: the last selected item in a category is remembered and will be selected first again as soon as you switch back to that category. Handy if, for example, you want to keep a specific document selected while using another tool in the meantime, and then regularly return to that same document in the document list (and vice versa).

Mouse controls

- Clicking the mouse wheel switches between categories.

- Scrolling the mouse wheel cycles through the items in a category in two directions (up/down).

Keyboard controls

- Keys 1, 2, 3 switch between categories; pressing the same key multiple times scrolls through the items in that category.

- The Q key also switches categories; holding it puts away any tool for empty hands. Key 4 is also empty hands.

Controller controls

- Shoulder buttons switch categories in two directions (left/right).

- D-pad up/down switches between items in a category.

Minor updates

- Besides the bike bell explanation while cycling, the bike now also has an icon showing the input hint for dismounting, so you know which input to use to get off.

- Spider demons can now also be hit by Soul Hits from the butterfly weapon. This creates a fairer balance for steering the soul frequency you're in.

- Optimizations in the demo.

- V-Sync now works properly: the game used to be capped at 47 fps, which has now been removed, so a custom fps can be set.

- 40 fps added as an option in the settings menu.

- The Steam Deck crash has been fixed: the game hadn't been running on Steam Deck for a while. It now runs fine again.

- Steam Deck is now automatically detected, and on first launch after installation it turns V-Sync off and sets the framerate to 30 in the settings.

- Invert Y-axis is now an option in the settings menu.

- New "Reset player position" button in the settings menu: the game always saves the player's last location, so if you ever get stuck somewhere in the game world, this is a quick fix.

- The UI score counter has been removed from the gameplay UI and moved to the relevant pages in the journal, where it belongs.

- Improved UI and input control guidance.

More from Sketchy Fables Demo

Other announcements

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In-game event10 Jun 2026New update is live — thank you, community!Yesterday a new update went live. Before I get into what it includes, I'd first like to thank everyone who played the demo over the past period, as well as those who left feedback or posted video walkthroughs on YouTube. I was able to gather a lot of useful information, which also led to this update. After rolling out more than 50 new updates on Steam, Sketchy Fables keeps getting more complete…Game update30 May 2026Mouse Sensitivity + Clearer Help ScreenTwo small improvements to the demo: Mouse sensitivity is now adjustable in the settings menu — keep it low for slow, calm looking around, or crank it up if you want to spin faster. The help screen now better shows how to move through the tool menus in the top right of your screen, so that part of the UI is clear at a glance. And a little bit of new content has quietly been added to the demo too…Game update23 May 2026Update Dialogue Keyboard InputI updated the dialogue controls after player feedback. Dialogue can now be confirmed and continued with both the left mouse button and the E key on the keyboard. This small update should make conversations feel smoother, faster, and more natural to control. Thanks for the feedback and for testing!