The full version of the game is now available.
They were broken at launch yesterday, it's been fixed since then.
New achievements are planned to be added at a later date.
Stay tuned for that.
While mostly for personal use, the beta channel will be publicly available
for people curious about the game post-launch updates.
Speaking of, for the moment the updates will be divided in two different flows:
Bug fixing and balance sweeps, I'll try to make that happen as soon as possible.
In general, I'm happy with how the game has been tuned, so balance pass will happen very sporadically. The goal behind these passes is to have a cohesive experience.
Some fixes coming along the way would serve as examples:
The way defense is being calculated doesn't impact the gameplay much, an upcoming update will make that statistic much more meaningful
Hit boxes alignment is being refined so that you never guess whether an enemy was hit or not. It might be subtle, but sometime you can have near miss that shouldn't occur.
The character selection will be straightforward with damage and stats: no more "2.5x" or "1.5x"
Content Updates: these will be slower, they need more testing and quality assurance, but here's a few planned:
more attack patterns for the SuperIntendent, the Turnkey, and Dylan.
To align them with the Warden, which I feel has a decent behavior compared to the others.
Elite art redesign and lore entries: Elites right now are just palette swaps, despite being different threat on the field, let's address that too.
2 more characters planned: these are on the drawing board, still a lot to do before even one of them reach production, but I'll keep you updated
More relics planned too
That's everything for the moment.
Thank you for your time!