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Mr. Sleepy Man DemoEventsMr. Sleepy Man Update 08-07-2026!
In-game event

Mr. Sleepy Man Update 08-07-2026!

Mr. Sleepy Man Demo · published 7 Aug 2026, 16:03 UTC · build 24616792

All eventsPlayers around this dateRead on Steam

Got a pretty sizeable update on the game, fixing a bunch of bugs as well as adding some nice quality of life adjustments!Also, if you've played the game and loved it, please leave a review! It helps the game so much!

  • Help Manual Revisions:

    • New section for Time mechanics, explaining broken memories and time loops in more detail.

      • To Do explanations moved to this section and reworded to be more concise. 

    • Loading screen Tips added to the end of the manual and will populate as you progress through the game.

  • If the player is starting the game on a consecutive playthrough, completed the tutorial, but have not been to Nowhere Land yet, the game will automatically start at Bedtime.

  • Fixed a bug where the dialogue for “Talking Smack” would not trigger if you spammed skipped all of Chunky’s dialogues in the previous cutscene.

    • In addition, the dialogue will also play when you enter from the Chunky Bear memory in Nowhere Land, making this achievement more accessible. 

  • Fixed a visual error where Dogmaster’s voicemail prompts for “Previous” and “Next” were not showing correctly.

  • Large optimization pass for Spooky Dook Maze.

  • General LOD refinement to reduce object pop ins, specifically for Very High graphics settings.

  • Mip Map Texture artifacts cleaned up for the Cashier and Rat characters. This was very noticeable on lower graphics settings.

  • Fixed The Moon Mayor’s eyes glitching during the Mess Everything Up cutscene.

  • Some content adjustments for Spooky Dook dialogues and the Tony Time warning signs.

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