BUILD 96
Mostly small things, while I'm investigating bugs with more confusing causes
- Fixed broken Y-axis inversion in cockpit view
- Added a survey notification on the exit game confirmation window
- Added a check to skip trying to play the key jingling sfx if in third person, so it doesn't spam the log output with "can't play disabled audio source"
- Added better logging and introduced a small delay to scene loading system. Hopefully it will either fix the softlock which happens after restart, or at least help me track it down
- Winch no longer works if the engine is dead (sorry)
- Now you need to hold the accelerator for 0.5 seconds before engine autostart can trigger
BUILD 95 (totally forgot to post patch nothes for yesterday's update, so I'll dump em here as well)
- renamed HOME to SIGNAL to better convey what the meter represents. It also changes to "TURN BACK" if you stay too far away from the truck and begins blinking
- Added vignette toggle in the accessibility tab
- Added video compression toggle in the accessibility tab
- Added Invert Y axis option in the controls tab
- Modified the rock model to get rid of suspiciously wheel-shaped hole you can get stuck in
- Made the rock crawling section at the shore a little bit easier by adding a smoother ramp at the northern end of the rock formation
- Improved photo camera feedback, now it gives you actionable info if photo is not good enough for completion
- While I was at it, I've also made it so first person UI fades out when you zoom in and added a sound feedback for when you take picture of a new anomaly
- Added a mention of controls customization in the tutorial popup about the manual submenu
- Made accept/abandon buttons in the mission menu have different placement, so it's harder to abandon a mission on accident
- Also added audio feedback for when you accept/abandon a mission
- Very important change: swapped instruments and cursed crate as they spawn at the outpost, because some people missed the second smaller box as it was obscured by the big crate
- Modified the note on PDA in the hub 02
- Made winch motor x4 as strong by default, with upgrade increasing the strength further to x8 compared to old default. The upgrade might be a bit of an overkill but we'll see
- Recolored sub-tabs in truck menu to hopefully make the customization menu pop up a bit more