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Evard The Hermit: Through FearsEventsCombat Update & Demo News
Community

Combat Update & Demo News

Evard The Hermit: Through Fears · published 22 Jul 2026, 09:56 UTC

All eventsPlayers around this dateRead on Steam

Hey fearless player!

Work on the game is moving forward every day. Based on your feedback from Reddit and playtests, I’ve made several important changes to improve the overall combat feel and physics:

  • Added 3 difficulty levels. Now you can choose between Easy, Normal, and Hard.

  • Removed random blocking and random hit force. Combat is now much more consistent and fair.

  • Swapped weapon colliders to triggers. It gives much better control over hit detection and physics.

  • Increased player collider size.

  • Fixed movement exploits. Fixed an issue where attacks could be spammed during a somersault to gain unintended speed boosts.

IMPORTANT NOTE ABOUT THE DEMO:

Please note that the current DEMO on Steam still uses the old battle system without these latest updates.

If you want to try the demo, make sure to do it soon: the DEMO will only be available until the end of August!

Thank you all for the feedback and support! Don't forget to wishlist the game if you haven't already.

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Community3 Sep 2026Final stage of development & new cover artHey everyone! Quick update: the game is officially in its final stage! I’m currently working on polishing, final testing, and preparing for release on October 13, 2026 . By the way, I also updated the game’s main cover art (capsule) on the store page and library. Check it out and let me know what you think. Thank you all for following the project and adding it to your Wishlist. Stay tunedCommunity5 Jun 2026Major update: Demo v0.9.0Hi, fearless players! In preparation for the upcoming events and Steam Next Fest, I want to remind you that the Demo v0.9.0 is fully updated and ready! I’ve focused on making the gameplay smoother, more responsive, and more immersive compared to the older versions. · Combat Overhaul: Attack animations are now faster with significantly shorter recovery times. Combat feels much snappier and more…