
Hey fearless player!
Work on the game is moving forward every day. Based on your feedback from Reddit and playtests, I’ve made several important changes to improve the overall combat feel and physics:
Added 3 difficulty levels. Now you can choose between Easy, Normal, and Hard.
Removed random blocking and random hit force. Combat is now much more consistent and fair.
Swapped weapon colliders to triggers. It gives much better control over hit detection and physics.
Increased player collider size.
Fixed movement exploits. Fixed an issue where attacks could be spammed during a somersault to gain unintended speed boosts.
IMPORTANT NOTE ABOUT THE DEMO:
Please note that the current DEMO on Steam still uses the old battle system without these latest updates.
If you want to try the demo, make sure to do it soon: the DEMO will only be available until the end of August!
Thank you all for the feedback and support! Don't forget to wishlist the game if you haven't already.