Hey everyone! 👋
We’re still hunting down memory leaks, improving readability and adding the things the game was clearly missing.
This big patch adds a lot of new tooltips that explain key mechanics, items and stats. We also fully reworked the mini-map. It now has new icons, fog of war and a full-size view you can open by pressing M.
Because of the major balance changes, we’ve reset the leaderboard. Going forward, we plan to reset it once a week so the board stays fair after larger updates.
Full patch notes below 👇
[ADD] Added new tooltips for key mechanics, items and stats.
[ADD] Added voice lines when selecting a character in the main menu.
[ADD] Added character stats to the escape menu.
[UPD] Fully reworked the mini-map with fog of war, new icons and improved readability.
[UPD] The map can now be expanded by pressing M. You can change this key in the control settings.
[UPD] Increased the max level of weapons and scrolls to 30.
[UPD] Damage multipliers and some other modifiers now stack additively instead of multiplying each other.
[UPD] Reduced the density of shot sounds during heavy volleys.
[UPD] Chests now disappear 10 seconds after being opened.
[UPD] Updated the random chest drop algorithm for elite enemies. The drop chance now depends not only on upgrades but also on the number of chests already dropped and the time spent in combat.
[UPD] Artifacts in the disable menu now follow the intended logic. You can only disable artifacts unlocked through meta-progression. Artifacts available from the start always stay enabled.
[UPD] We’ll apply the same logic to weapons in the next build.
[UPD] Updated game difficulty and progression.
[UPD] Added separate buff variants for elite enemies and bosses to make their scaling feel more distinct.
[UPD] Adjusted weapon damage, crit chance, crit damage, size, cooldowns and scaling across all weapons.
[UPD] Updated building modifier values and hero upgrade progression.
[UPD] Updated the luck system with new rarity multipliers.
[UPD] Simplified enemy buff modifier values.
[UPD] Updated the final wave balance and knockback resistance growth.
Enemy health growth increased from 10% to 15% every 30 seconds.
Knockback resistance now only grows between stages and during the final wave.
During the final wave, elite enemy health now grows by 300% every minute instead of 100%.
During the final wave, regular enemy health now grows by 100% every minute instead of 50%.
[FIX] Fixed a memory leak when restarting a scene.
[FIX] Fixed an issue where the lair reward chest and the chest from an elite enemy could spawn in the same spot.
[FIX] Fixed chests generated at the start of a level spawning on trees.
[FIX] Fixed dropped items, including power-ups and chests, spawning on trees and some other objects.
[FIX] Fixed possible negative health values on upgrade and level-up cards.
[FIX] Fixed elite barrel crowns disappearing.
[FIX] Fixed an issue where leveling up could offer fewer cards than intended.
[FIX] The tower respawn duration upgrade in the Builders Guild now works correctly.
[DEV] Optimized Double Soul.
[DEV] Added a max projectile cap per weapon: 70.
The next major update is coming soon.
Thanks for playing, leaving reviews, reporting bugs and sharing your ideas. We’re reading everything and we’ll keep improving the game