
Dear Adventurers,
Thank you for your continued support and passion for Desktop Raid! This update brings fresh visual content, deep system optimizations, and multiple quality-of-life improvements. Read on for the full patch notes.
Five brand-new skins are now available, each with a unique visual style and special effects. All can be obtained from the Hot Limited Gacha Pool:
表格
Skin Name
Applicable Classes
Night Knight
Knight, Death Knight
Dark Lord
Knight, Death Knight
Mecha Angel
All Classes
Octopus Queen
Mage, Ice Mage
Evil Sorcerer
Necromancer, Grave Keeper
💡 Each skin features unique visual design and special effects. Try your luck in the Hot Pool!
The gem system has been massively expanded with 15 new gems, adding more strategic depth to your character builds:
表格
Type
Gem Names
Elemental
Shadow Gem, Frost Gem, Flame Gem
Nature
Thunder Gem, Poison Gem, Beast King Gem
Basic
Life Gem, Mana Gem, Defense Gem
Special
Life Steal Gem, Thorns Gem, Swiftness Gem
Advanced
Lethality Gem, Evasion Gem, Cooldown Gem
A "Deploy" button has been added to the Home building. Tap it, and all 4 characters currently stationed in your Home will auto-form a squad and enter battle immediately — no more manual roster adjustments. Battle preparation is now faster than ever!
Attribute bonuses provided by Home buildings have been changed from fixed flat values to percentage-based scaling. This means as your characters' base stats grow, the value of Home buffs scales proportionally, making late-game investment significantly more rewarding.
You can now hold Ctrl and click an equipment slot to instantly forge the currently equipped item without unequipping it first. The forging workflow is dramatically streamlined for much smoother operation.
Attribute affixes on equipment and characters now display a star indicator:
⭐ Marked: Indicates a random/rolled variable stat
Unmarked: Indicates a fixed base stat
This makes it easy to quickly assess an item's value and growth potential at a glance.
Optimized resource loading logic during game startup and shutdown, significantly reducing potential wait delays. Entering and exiting the game is now much smoother.
Fixed a bug where Rocketeer enemies in the Outer Realm dungeon were not firing their rockets. With this fix, combat pacing in the Outer Realm has returned to normal, and the actual difficulty may feel slightly higher. Be prepared, adventurers!
Thank you once again to every adventurer for your feedback and companionship! Your suggestions are what drive Desktop Raid forward. If you encounter any issues or have ideas to share, please reach out via our community forums or email.
Happy adventuring!
The Desktop Raid Development Team July 4, 2026