
We’re actively reading your posts and bug reports on Steam and in our Discord, and today we’re rolling out an update that fixes several bugs, improves optimization, and makes co-op much friendlier for everyone playing together :chicken_wow:
[UPD] XP is now shared between all players.
[UPD] Required XP for leveling up now scales with the number of players.
[UPD] Chests now give items to every player. The rarity will be the same for everyone, but the actual items can be different.
[UPD] XP Altars now level up every player.
[UPD] Buffs dropped by mobs now affect every player.
[UPD] Mob health now scales with the number of players.
[INFO] Buildings and Builder upgrades were not changed. They still work separately for each player.
[INFO] The score counter also remains separate for each player.
[ADD] Added sounds for opening the victory screen, defeat screen, and lobby chest.
[SFX] Updated the roulette sounds.
[UPD] Improved late-game optimization and fixed a memory overflow issue.
[UPD] Improved performance during level-ups.
[UPD] Sped up the roulette.
[UPD] XP bonus pickups now trigger a highlight on the XP bar.
[FIX] Fixed descriptions for the lowest-rarity unique upgrades in the Tavern.
[FIX] Fixed an issue where the Tavern did not give a random Legendary Artifact.
[FIX] The Market’s unique bonus now gives 5 projectiles instead of 500%.
[FIX] Fixed an issue where pressing Y on a gamepad in the settings menu during a match could send the player back to the lobby.
And a few other minor fixes.
Thanks a lot for the support. There are many more updates ahead, including content updates. The game will keep living and growing.
:chicken_wow::chicken_wow::chicken_wow: