
The project is migrating to Unity 6, and I will be introducing the following changes and features:
1. Custom Keybindings: Added support for remappable controls.
2. Keyboard Controls: Added keyboard support for attacks and target locking.
3. Boss AI Fix: Resolved the issue where bosses occasionally get stuck in an attack state and stop attacking.
4. Enhanced Animations: Added interpolation frames for smoother animations.
5. Difficulty & Pacing: Adjusted the overall difficulty and slowed down the game's combat tempo.
6. Stamina Balancing: Rebalanced stamina consumption, with a significant reduction in Easy Mode.
7. Expanded Content: Added a new map, updated map backgrounds, and extended the overall playtime of the demo.
8. Save System: Added a save game mechanism to allow progress retention.
9. Second Playable Character: Added a second character to provide a complete experience of the combat system.
10. New Items: Introduced new consumables, including health potions and stamina potions.
11. Language Support: Added Simplified Chinese (Current version only Traditional Chinese ).
(I am considering removing the "unlimited difficulty" mechanic in the full version.)