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Xenonauts 2›Events›Full Release 7.22.2 Released! (Experimental)
Game update

Full Release 7.22.2 Released! (Experimental)

Xenonauts 2 · published 4 months ago · build 23115279

All eventsPlayers around this dateRead on Steam

This update is only accessible by switching to our Experimental branches (instructions on how to do so here).

Another large-ish patch for the previous Experimental build, which seems to be relatively stable so far! We've made a bunch of localisation fixes over the past couple of days and we've now sent our files off for translation - once those are back, we'll release this build onto the public branches!

Changes & Bugfixes:

  • Incorporated the fixes made to 7.21.5 and 7.21.6 over the weekend, which will help avoid crashes if users have lots of old Early Access save games in their save directory.

  • Fixed a crash that could occur if picking up items in the tactical inventory from near an area with interactive objective props (Cleaner Desks, Abduction tubes, etc).

  • Fixed melee weapon hit chance information being incorrect in the bottom left "shot calculation" UI element. It now shows the base accuracy of the weapon as (say) 65% rather than the incorrect x1.65 formatting it used before.

  • Fixed an issue where a planned move (the move + shoot action using Ctrl+Shift) could move the soldier onto a teleporter when using a medkit or melee weapon, causing the teleporter to trigger before the action occurred. The teleporter will now not trigger in such situations.

  • Fixed the Alien Plasma Machinegun using the same 2d tile art as the Alien Plasma Rifle.

  • Fixed the Aircraft fuel tooltip still incorrectly talking about aircraft running out of fuel in air combat.

  • Fixed a typo in the Alien Plasma Weapons xenopedia entry.

  • Fixed some more translation issues.

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