Hello Concordians! We are releasing a new update focused on fixing combat bugs, tweaking late-game mission difficulty, and improving the player's HUD/GUI.
⚔️ Weaponry & Combat Mechanics
Piercing Bullets Fix: Fixed an issue where certain weapons could pass through enemy creatures without consuming/destroying the projectile.
Friendly Fire Adjustments: Friendly fire has been reconfigured so it is now only active on the "No Return" difficulty setting. It will remain disabled on other difficulties.
Bulletproof Shields & Friendly Fire: Resolved an unexpected behavior involving bulletproof shields interacting with friendly fire damage.
👾 Difficulty & Missions
Increased Final Waves: Enhanced the enemy density during the final phases of missions to provide a tougher challenge before completing your objectives.
🖥️ UI & Navigation
Map Selection Scrolling: Fixed the controls in the map selection screen so you can now navigate one map at a time without accidentally skipping maps two by two.
Rage State GUI Indicator: Added new HUD information that clearly displays the extra damage currently gained from the Rage status.
đź’ˇ Survival Tip: Remember, Rage State is triggered by collecting the blood orbs dropped by insects upon death. Pick them up to maximize your firepower!
Thank you for your ongoing support and for sharing your feedback with us! See you on the battlefield.