
A month ago this page had 25 wishlists.
Today it has a thousand. I'm one person making this game, so that number isn't an abstraction to me — it's a thousand people who looked at a warehouse floor covered in scattered products and thought "yeah, I'd like to sort that."
Thank you. Genuinely.
Almost everything I've fixed in the last month came from someone taking the time to say what didn't work.
The demo used to stop halfway through with no warning. People told me it felt like the game was cut off mid-shift — and they were right. Both warehouses now play through to a real ending.
People said carrying a handful of items at a time meant too much walking back and forth. That's why there's a cart now: load your boxes onto it and push it down the aisle.
I read everything. Keep it coming.
A fourth warehouse — 9,999 products, its own layout, more than twice the size of the biggest one in the game right now.
The demo is free and takes about 35 minutes to finish. If you haven't played it yet, that's still the most useful thing you can do for the game — and for me.
Thanks for being here early.