
TL;DR - Fixed some bugs, new card to reposition plants, new status effects, Static Charge has been reworked, and we adjusted some enemies and reworked Tyrannic Grasp. Also, all the stages require a harder score to beat now.
Hello everyone! This week we keep updating the demo with balance changes, polish and bug fixes. We also have reworked Tyrannic Grasp.
There are not many ways to reposition in the game, and the Soilshifter is an annoying little bug, so we are adjusting its moveset so playing against it is more fun, as well as adding a new reposition card to the pool. We will be adding more ways to reposition your plants soon.
New Action Card: Excavate. Cost 0. Rare.
Reposition a plant to another plot.
Draw 1 action card.
Exhaust.
Reworked some descriptions to indicate if the effect would be based on the base essence of the plant, or on the current essence of the plant.
Cut and Apple Branch are affected by this, as well as some tooltips.
Crystallized Energy now has an additional tooltip with the current strength of the effect.
Dodder now has the reposition tooltip as it should.
Fixed a bug that made exhausted cards not trigger "on card used" effects.
Fixed a bug that made games start with a wrong amount of cards in hand when forfeiting a game and retrying.
Fixed a bug that didn't reset the high score tracker between runs.
Fixed a visual bug that made enemy attack icons show up where they shouldn't.
New Status Effects: Weak and Evil Eye.
Weak is a status effect that will weaken your plants (surprise!).
We are introducing it to have a temporary debuff on your garden that doesn't impact your power after the encounter, and as part of the Static Charge rework.
This means your plants won't be destroyed as often, and will grow in strength much more rapidly, so we are also increasing how quickly Corruption increases throughout stages to compensate.
Improving (%) plants that are weakened do not take into account the weakened status, but effects like Cut and Apple Branch will use the current effective essence the weakened plant has.
Evil Eye works as follows: Harvesting a plant that has Evil Eye will remove Evil Eye but also will Curse you. Curse is a new player status that will make you lose 1 mana when using any cards.
Static Charge has been reworked. Instead of destroying your plants at the end of the turn, it inflicts between 1 and 50 Weak to the plant. This makes the status effect still quite dangerous within the encounter, but the consequences of being hit by it won't bleed to the following stages of the run.
Let us know your feedback!
Enemy updates:
- Unnatural Disaster: Applies Static Charge again on turn start.
- Soilshifter: Creates Excavate to your hand on turn start.
- Your Majesty + Lawnmower: No longer worsens. Instead, when you harvest, targets a random plant, applying 5 Weak.
- Stinkers + Infected Parasite: No longer worsens. Instead, when you water, targets a random plant, applying 1 Weak.
- Doppleganger: No longer Worsens. Instead applies 3 Weak to a random plant when you use a card.
- Selfish Presence: No longer worsens your plants. Instead, on turn end, applies 15 Weak to a row of plants.
- Tyrannic Grasp:
Precious Gift won't create cards into your deck anymore.
Precious Gift costs 1 more. It still draws a card, and it still exhausts.
Tyrannic Grasp will also apply Evil Eye to 6 of your plants on turn start.