Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Defend The Obelisk PlaytestEventsUpdate 21.08.2026
Game update

Update 21.08.2026

Defend The Obelisk Playtest · published 21 Aug 2026, 15:08 UTC

All eventsPlayers around this dateRead on Steam

New

  • Added player profiles, save slots, and run saving.
  • Added achievements and a new profile screen.
  • Added rune loadouts and new progression options.
  • Added new red cards, card art, combat effects, and encounter content.
  • Added improved run, pause, and status interfaces.

Improvements

  • Improved combat flow, projectile timing, and hit effects.
  • Exhaust choices now appear before the attack or other card effects.
  • Improved Ashen Charge, Flurry Slash, and other multi-effect cards.
  • Reduced delays after playing cards and ending turns.
  • Improved card, reward, relic, menu, and run UI presentation.
  • Improved save/load reliability and scene transitions.

Fixes

  • Fixed cards resolving damage, projectiles, and hit effects in the wrong order.
  • Fixed effects unnecessarily blocking the next action.
  • Fixed several run-flow, combat, UI, and progression issues.
More from Defend The Obelisk Playtest

Other announcements

All events
Defend The Obelisk PlaGame update1 Sep 2026Update 01.09.2026 - Resonance & Green UpdateNew · Added **Green** as a third card color, focused on Max Mana, Seeds, growing damage, Block and Barrier. · Added **Resonance**: your rune loadout now determines which cards can appear and be played. Hybrid cards require resonance in both colors. · Added 15 starting runes, evenly split between Red, Blue and Green. More runes unlock through themed achievements. · Added new RGB cards, hybrid ca…