In-game event

1.0.12 Swapping & Olympian Effects Balance

Areteion · published

Patch Notes

Areteion v1.0.12

Features

  • Added swapping: two cards you control trade places in one simultaneous move, at any distance both can afford. Each pays the Movement cost of the route to the other's tile. Both must be free of summoning sickness and able to stand on the other's tile. Other cards do not block a swap, and having attacked does not prevent it.

  • Added Upcoming Effects Preview (round 4+): shows your next turn's two possible Olympian blessings/curses, your Favor, and each one's odds. Toggle in Settings → Animation Styles → Upcoming Effects Preview. Not shown during the Tutorial.

  • Demo: added Hero's Journey (Labors mode only). Cards earned count toward the 20-card demo cap. Added Labors leaderboard.

  • UI Scale in Settings now goes down to 50% (was 85%).

  • The 8 tiles around your Domus now always include at least one Field, Forest, Hill, Mountain and Sea. Applies to every mode and to both starting positions; only the Tutorial keeps its scripted map. Sea is still never placed directly beside a starting position.

Balance

Olympian blessings and curses rebalanced. Goal is to make them "fairer", more balanced when compared to each other and to make playing around them more effective.


Lightning Strike (Zeus)
Old: Deal 3/6/10/15 damage to a random card you control.
New: Deal 3/5/7/10 damage to a random card you control.


Hailstorm (Zeus)
Old: Deal 2/2/3/4 damage to all cards you control with 0 Movement. Deal 1/2/2/3 to cards with at least 1 Movement.
New: Deal 1/2/2/3 damage to all cards you control with 0 Movement. Deal 0/0/1/2 to cards with at least 1 Movement.


Abandonment (Hera)
Old: Destroy 2/4/6/8 cards in your deck.
New: Destroy 1/2/3/4 cards in your deck. Lose Arete equal to half their Arete (rounded down).


Hera's Schemes (Hera)
Old: Whenever a character is played this turn, invoke a random curse at severity 1/2/3/4.
New: Lose 10/20/30/40 Arete. When you play a character this turn, gain the Arete back and receive a random curse at severity 1/2/3/4.


Feast (Demeter)
Old: A character you control gains 3/6/9/12 Arete, +1 Movement, +1/2/3/4 Attack and Health, and heals fully.
New: Your highest Arete character gains 5/10/15/20 Arete, +1 Movement, +1/2/3/4 Attack and Health, and heals fully.


Drought (Demeter)
Old: Lose 1/2/3/5 Power.
New: Lose 1/2/4/7 Power.


Madness (Ares)
Old: A character you control attacks or moves randomly 1/2/3/4 time(s).
New: Your highest Arete character attacks or moves to an adjacent tile randomly 1/2/4/7 time(s), even with no Movement left.


Veil of Ignorance (Athena)
Old: Block 25/50/75/100% of tiles adjacent to characters you control.
New: Block 20/40/60/80% of tiles adjacent to characters you control.


Athena's Wrath (Athena)
Old: Place a Monster adjacent to a card you control. It has reduced Arete. Deal 1/2/3/5 damage to your adjacent cards.
New: Place a Monster adjacent to a card you control with 75/50/25/0% Arete. Deal 0/2/4/6 damage to your adjacent cards.


Betrayed by Athena (Athena)
Old: A Hero loses 20/40/60/80% of its Arete, Movement, Attack and Health.
New: Your highest Arete Hero loses 20/30/40/50% of its Arete, Movement and Attack (rounded down).


Hubris (Aphrodite)
Old: Your highest Arete character loses 15/30/45/60% Arete and takes 2/3/4/5 damage.
New: Your highest Arete character loses 20/30/40/50% Arete and takes 2/3/4/5 damage.


Vivid Beauty (Aphrodite)
Old: Your highest Arete character gains 3/6/9/12 Arete. Adjacent characters gain 1/1/1/2.
New: Your highest Arete character gains 3/6/9/12 Arete. Adjacent characters gain 1/2/3/4.


Broken Hearts (Aphrodite)
Old: Characters with an adjacent character lose 2/4/6/8 Arete.
New: Characters with an adjacent character lose 3/6/9/12 Arete.


The Golden Apple (Aphrodite)
Old: Lose 1/3/6/10 random Favor. Then invoke a curse from an Olympian with 0 Favor.
New: Lose 1/3/6/10 random Favor. Then invoke a curse at severity 1/2/3/4 from an Olympian with 0/1/2/3 or less Favor.


Enigmatic Encounter (Artemis)
Old: Choose an Animal to add to your hand. It costs 1/2/3/5 less and gains 0/5/10/15 Arete.
New: Choose an Animal to add to your hand. It costs 1/2/3/5 less and gains 5/10/15/20 Arete.


Lost in the Wild (Artemis)
Old: Block tiles not under any influence where you have cards. They take 1/2/4/7 damage.
New: Block tiles not under any influence where you have cards. They take 1/2/3/5 damage.


Dark Forests (Artemis)
Old: Block 3/6/10/15 Forests. Cards you control on Forests take 1/2/4/7 damage.
New: Block 2/4/6/8 Forests. Cards you control on Forests take 2/3/4/5 damage.


Nature Turns Against You (Artemis)
Old: Place 1/1/2/3 Terrorizing Bear(s) adjacent to your cards. At high favor, they instantly attack.
New: Place 1/1/2/2 Terrorizing Bear(s) adjacent to your cards, each with +1/2/2/2 Attack. At the harshest severity, they attack immediately.


Earthquake (Poseidon)
Old: Structures you control take 2/3/4/6 damage.
New: Structures you control take 1/2/3/4 damage.


Deluge (Poseidon)
Old: Block land tiles adjacent or diagonally adjacent to Sea. Your cards there take 2/3/4/5 damage.
New: Block 3/6/9/12 explored Fields or Forests. Cards you control on Fields or Forests take 0/1/2/3 damage.

Stormy Seas (Poseidon)
Old: Cards you control on Sea tiles take 2/4/6/8 damage.
New: Cards you control on Sea or coast tiles lose all Movement this turn and take 0/1/2/3 damage.Hard Labor (Hephaestus)
Old: Choose a Structure with an ability to add to hand. It costs 1/3/5/7 less and gains 4/8/12/16 Arete.
New: Choose a Structure with a function to add to hand. It costs 1/3/5/7 less and gains 5/10/15/20 Arete.


Volcanic Eruption (Hephaestus)
Old: A volcano erupts under your influence. Block all adjacent and diagonal tiles and deal 1/3/5/7 damage to cards on them.
New: A volcano erupts under your influence. Block all adjacent and diagonal tiles and deal 1/2/4/6 damage to cards you control on them.


The Golden Throne (Hephaestus)
Old: Block 2/4/6/8 characters you control.
New: Block 2/4/6/8 characters you control. They take 0/0/1/2 damage.


Firestorm (Hephaestus)
Old: A Structure you control takes 4/8/12/16 damage. Adjacent cards you control take 1/3/5/7 damage.
New: A Structure you control takes 1/2/3/4 damage. The fire spreads to adjacent and diagonal Structures, hitting each once.


Dangerous Heights (Apollo)
Old: Characters you control on Mountains take 3/5/7/10 damage. Characters adjacent to Mountains take 1/2/3/4 damage.
New: Cards you control on Mountains take 1/2/3/5 damage.


Plague (Apollo)
Old: A character you control takes 1/3/5/7 damage. The plague spreads to adjacent and diagonal characters, hitting each once.
New: A character you control takes 1/2/3/4 damage. The plague spreads to adjacent and diagonal characters, hitting each once.


Tragic Illness (Apollo)
Old: A character takes 3/5/7/10 damage and loses 1/3/5/7 Attack.
New: A unique character you control takes 2/3/4/5 damage, loses 0/1/2/3 Attack and loses 4/8/12/16 Arete.


The Idiot (Dionysus)
Old: Place The Idiot adjacent to a card you control. It has -4/9/16/25 Arete.
New: Place The Idiot adjacent to a card you control. It has -8/16/24/32 Arete.
The Idiot itself now has 1 Attack and 1 Movement (was 0 and 0).

Bug Fixes

  • Volcanic Eruption (Hephaestus) no longer damages enemy or neutral cards, only your own.

  • Drunken Escapade (Dionysus) no longer wastes itself on an unplayable Invocation.

  • Philosophy (Apollo) now correctly caps Arete loss to cards actually played, not cards the AI considered.

  • Pan, God of the Wild now shuffles the reduced hand costs at end of turn. The shuffle previously had no effect, so each card just kept its own cost minus 1.

  • Moving around impassable terrain now costs the Movement the route actually takes. A land card going around water was charged straight-line distance and kept the difference.

  • Clarified Guidance of Glory's text: it now states that the Hero itself heals and gains the Arete, and that Encounter functions count.

  • Madness (Ares) now carries out all of its actions. Only the first move ever happened, so the character stopped after one step no matter how many the curse rolled.

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